Subject: Re: Newbie texturing question 2003-12-17 - By David Perteet
Back Dang...you guys are freakin' geniuses! The alpha channel! I never would've come up with that one. It is working perfectly now...thanks to all you guys!
DP
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)] On Behalf Of Brian Ward Sent: Tuesday, December 16, 2003 3:46 PM To: maya@(protected) Subject: Re: Newbie texturing question
you probably used the uv snapshot in the texture editor and then opened it in Photoshop, edited it and resaved. when you open a texture snapshot in PS it has an alpha channel in it. just open the channels window in PS and throw away the offending alpha.
~B
-- -- Original Message -- -- > >From: "David Perteet" <laocoon@(protected)> > >To: <maya@(protected)> > >Sent: Tuesday, December 16, 2003 10:40 PM > >Subject: Newbie texturing question > > > > > > > I have a polygonal model that I'm trying to texture. I have a Lambert > > > material. I've successfully created a bump map, but when I try to > > > change the 'color' attribute to a painted .tif image, it assigns the > > > image to both the 'color' attribute and the 'transparency' attribute. > > > What I end up with is a colored wireframe, both in the panel and in test > > > renders. Clearly I've been outsmarted by Maya once again. :-) Any > > > thoughts on what I'm doing wrong? Thanks! > > > > > > DP
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