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Subject: Particle Goal UV Poly

Subject: Particle Goal UV Poly

2003-12-17       - By ed

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Reply:     1     2     3  

Need to know.  Must goal particles to their emission points on a poly
surface.  (Arbitrary UV)

About 250,000 particles.  Must stay put during animation, cannot swim.

Nurbs is not an option.  

Only other way I have found to do it is to create mangled meshes that
coincide to the particle positions, via a script on highend.  Not a good
workaround, as these meshes do not deform nicely, and given the
complexity of my character, are huge memory hogs.  

Have tried almost EVERYTHING.  Cannot believe that this is STILL not an
option in 5.0.  (Houdini can do it, also not an option.)


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