Subject: Particle Goal UV Poly 2003-12-17 - By ed
Back Need to know. Must goal particles to their emission points on a poly surface. (Arbitrary UV) About 250,000 particles. Must stay put during animation, cannot swim. Nurbs is not an option. Only other way I have found to do it is to create mangled meshes that coincide to the particle positions, via a script on highend. Not a good workaround, as these meshes do not deform nicely, and given the complexity of my character, are huge memory hogs. Have tried almost EVERYTHING. Cannot believe that this is STILL not an option in 5.0. (Houdini can do it, also not an option.)
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