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Scripting - Per frame higher\lower in value equals

Scripting - Per frame higher\lower in value equals

2004-04-13       - By ludo

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Reply:     1     2     3     4     5     6  

Hey Bradley K.

Why not simply use expressions.

Try this.
Cond( object.kine.local.posy > Y value, 1 , 0.3)
Should read for your information.
Condition( Condition, True, False)

Attach this to your blending constraint and you are set.

Hope this helps

Ludo.


> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Bradley Kachel
> Sent: Tuesday, April 13, 2004 1:44 PM
> To: XSI@(protected)
> Subject: Scripting - Per frame higher\lower in value equals
>
>
> Hi guys,
> Just a simple scripting Q that I have no idea how to approach.
>
> I want to have a blend constraint value driven by whether
> another object is
> going higher or lower in it's Y value.
>
> EG,
> If it is going higher in Y -> blend = 1,
> If lower in value -> blend = 0.3
> Naturally it would have to be calculated each frame too.
>
> I'm using it to drive some simple armour on a character, so
> it sticks to the
> body when it's going upward and dragging when going downward.
>
> Any advice would be majorly appreciated.
>
> Thanks.
> Brad K.
>
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