Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Speed up rendering times for fluids

Speed up rendering times for fluids

2003-12-17       - By Aleksandar Stiglic

 Back
Reply:     1     2     3  

Thanks Duncan!
I've also noticed that switching off antialiasing, I get a lot less render
time.
(Noise helps photorealism ;)
Great tips, please just continue ;)

Thanks

Al



Duncan Brinsmead wrote:

> Here are a few tips off the top of my head.
>
> 1. Set the fluid shading quality as low as you can without getting dots.
>   Avoiding hard edged boundaries, particularily thin shell elements
>   in the fluid can help one avoid needing a high quality setting.
>   One should avoid sudden transitions in the opacity graph or very
>   high frequency textures, for example.
>
> 2. Avoid the billow texture(very slow).. instead use perlin or
>   spacetime( if textureTime is animated ) with inflection on.
>
> 3. If you don't need it, turn off self shadowing for the fluid.
>
> 4. If you are casting shadows from objects onto the fluid use depthmaps,
>   not raytraced shadows.
>
> 5. If you don't need shadows from objects onto the fluid, turn off
>   recieve shadows on the fluid( note that it can still self shadow
>   when doing this ).
>
> 6. If you are raytracing, particularily if you have multiple fluids
>   you may wish to turn off casts shadows on the fluid.
>
>         Duncan
>
> -- --Original Message-- --
> From: maya-bounce@(protected) [mailto:maya-bounce@(protected)]On
> Behalf Of Aleksandar Stiglic
> Sent: Saturday, December 13, 2003 12:10 PM
> To: maya@(protected)
> Subject: Speed up rendering times for fluids
>
> There is many parameters which would influence fluids rendering times.
> I need to render quite a lot of it, and even with new machine it take
> enourmous times to render animation.
> I figure out, I can simulate some stuff with 2D fluids layered,
> but for 3D fluids, it would be great if we can have some insight
> on render times versus options.
>
> Thanks
>
> Al
>


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
List-help: <mailto:listar@(protected)?Subject=help>
List-unsubscribe: <http://www.highend3d.com/maya/listserver/>
List-subscribe: <http://www.highend3d.com/maya/listserver/>
List-archive: <http://www.highend3d.com/maya/archive/>