Speed up rendering times for fluids 2003-12-17 - By Aleksandar Stiglic
Back Thanks Duncan! I've also noticed that switching off antialiasing, I get a lot less render time. (Noise helps photorealism ;) Great tips, please just continue ;)
Thanks
Al
Duncan Brinsmead wrote:
> Here are a few tips off the top of my head. > > 1. Set the fluid shading quality as low as you can without getting dots. > Avoiding hard edged boundaries, particularily thin shell elements > in the fluid can help one avoid needing a high quality setting. > One should avoid sudden transitions in the opacity graph or very > high frequency textures, for example. > > 2. Avoid the billow texture(very slow).. instead use perlin or > spacetime( if textureTime is animated ) with inflection on. > > 3. If you don't need it, turn off self shadowing for the fluid. > > 4. If you are casting shadows from objects onto the fluid use depthmaps, > not raytraced shadows. > > 5. If you don't need shadows from objects onto the fluid, turn off > recieve shadows on the fluid( note that it can still self shadow > when doing this ). > > 6. If you are raytracing, particularily if you have multiple fluids > you may wish to turn off casts shadows on the fluid. > > Duncan > > -- --Original Message-- -- > From: maya-bounce@(protected) [mailto:maya-bounce@(protected)]On > Behalf Of Aleksandar Stiglic > Sent: Saturday, December 13, 2003 12:10 PM > To: maya@(protected) > Subject: Speed up rendering times for fluids > > There is many parameters which would influence fluids rendering times. > I need to render quite a lot of it, and even with new machine it take > enourmous times to render animation. > I figure out, I can simulate some stuff with 2D fluids layered, > but for 3D fluids, it would be great if we can have some insight > on render times versus options. > > Thanks > > Al >
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