Scripting - Per frame higher\lower in value equals 2004-04-13 - By Bradley Kachel
Back Hi guys, Just a simple scripting Q that I have no idea how to approach.
I want to have a blend constraint value driven by whether another object is going higher or lower in it's Y value.
EG, If it is going higher in Y -> blend = 1, If lower in value -> blend = 0.3 Naturally it would have to be calculated each frame too.
I'm using it to drive some simple armour on a character, so it sticks to the body when it's going upward and dragging when going downward.
Any advice would be majorly appreciated.
Thanks. Brad K.
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