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Scripting - Per frame higher\lower in value equals

Scripting - Per frame higher\lower in value equals

2004-04-13       - By Bradley Kachel

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Reply:     1     2     3     4     5     6  

Hi guys,
Just a simple scripting Q that I have no idea how to approach.

I want to have a blend constraint value driven by whether another object is
going higher or lower in it's Y value.

EG,
If it is going higher in Y -> blend = 1,
If lower in value -> blend = 0.3
Naturally it would have to be calculated each frame too.

I'm using it to drive some simple armour on a character, so it sticks to the
body when it's going upward and dragging when going downward.

Any advice would be majorly appreciated.

Thanks.
Brad K.

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