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Speed up rendering times for fluids

Speed up rendering times for fluids

2003-12-17       - By Duncan Brinsmead

 Back
Reply:     1     2     3  

Here are a few tips off the top of my head.

1. Set the fluid shading quality as low as you can without getting dots.
 Avoiding hard edged boundaries, particularily thin shell elements
 in the fluid can help one avoid needing a high quality setting.
 One should avoid sudden transitions in the opacity graph or very
 high frequency textures, for example.

2. Avoid the billow texture(very slow).. instead use perlin or
 spacetime( if textureTime is animated ) with inflection on.

3. If you don't need it, turn off self shadowing for the fluid.

4. If you are casting shadows from objects onto the fluid use depthmaps,
 not raytraced shadows.

5. If you don't need shadows from objects onto the fluid, turn off
 recieve shadows on the fluid( note that it can still self shadow
 when doing this ).

6. If you are raytracing, particularily if you have multiple fluids
 you may wish to turn off casts shadows on the fluid.

  Duncan


-- --Original Message-- --
From: maya-bounce@(protected) [mailto:maya-bounce@(protected)]On
Behalf Of Aleksandar Stiglic
Sent: Saturday, December 13, 2003 12:10 PM
To: maya@(protected)
Subject: Speed up rendering times for fluids


There is many parameters which would influence fluids rendering times.
I need to render quite a lot of it, and even with new machine it take
enourmous times to render animation.
I figure out, I can simulate some stuff with 2D fluids layered,
but for 3D fluids, it would be great if we can have some insight
on render times versus options.

Thanks


Al


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