Subject: Re: Newbie texturing question 2003-12-17 - By Andrew Turner
Back outsmarting is what i have the shits with... maya is definetly for the high end coder/programmer ... there are too many variables involved that it takes far too long to produce work. I'm jumping ship
Andrew Turner -- -- Original Message -- -- From: "David Perteet" <laocoon@(protected)> To: <maya@(protected)> Sent: Tuesday, December 16, 2003 10:40 PM Subject: Newbie texturing question
> I have a polygonal model that I'm trying to texture. I have a Lambert > material. I've successfully created a bump map, but when I try to > change the 'color' attribute to a painted .tif image, it assigns the > image to both the 'color' attribute and the 'transparency' attribute. > What I end up with is a colored wireframe, both in the panel and in test > renders. Clearly I've been outsmarted by Maya once again. :-) Any > thoughts on what I'm doing wrong? Thanks! > > DP > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> > >
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