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Softbody and bones ?

Softbody and bones ?

2004-04-10       - By Ben Kilgore

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Reply:     1     2     3     4     5  

On the original question, I forgot to mention:

The main problem I encountered with this is that you can only run one
softbody sim properly per mesh, because in order for it to work, the mesh
has to be a child of the bony you want the simulation to reference for
inetrial data.  XSI doesn't care if you run more than one simulation, but
the mesh can't be a child of more than one deformer, so you can't use this
technique to have a skin that has a jiggly butt AND a jiggly neck.

Also I tried combining this with cage deforms derived from the character
mesh (so I could run more than one simulation), but it got fantastically
heavy in a heartbeat, so I abandoned that route.

Worth trying instead is running the simulation on a hidden, fairly light
object per bone, and constraining objects to clusters in those objects, then
weighting your mesh to the constrained objects.  Not true soft bodies on
your mesh, but it's quick, it works, and it uses a decent physical model at
its core (unlike soft constraints).

http://www.semiote.com/ogre/gabefatfront.mov

Ben

-- -- Original Message -- --
From: "Jamie" <edesignersinc@(protected)>
To: <XSI@(protected)>
Sent: Saturday, April 10, 2004 3:13 AM
Subject: Re: Softbody and bones ?


> have a look on www.xsifiles.com
>
> there are a few dynamics / bones tut's there...
>
> Jamie McDonnell
> -- -- Original Message -- --
> From: "Ben Kilgore" <ben@(protected)>
> To: <XSI@(protected)>
> Sent: Saturday, April 10, 2004 2:50 AM
> Subject: Re: Softbody and bones ?
>
>
> > Not sure about that one, but I found the passage on this in the maunal
> quite
> > illuminating: it's pretty simple stuff.
> >
> > Ben
> >
> > -- -- Original Message -- --
> > From: "Roberto Sarlenga" <roberto_sarlenga@(protected)>
> > To: <XSI@(protected)>
> > Sent: Friday, April 09, 2004 9:54 AM
> > Subject: Re: Softbody and bones ?
> >
> >
> > > Which is the tutorial for this?
> > >
> > > TIA,
> > > Rob, from the past
> > >
> > >
> > > -- -- Original Message -- --
> > > From: "Sam Cuttriss" <s.cuttriss@(protected)>
> > > To: <XSI@(protected)>
> > > Sent: Sunday, October 27, 2002 19:47
> > > Subject: RE: Softbody and bones ?
> > >
> > >
> > > > indeed, have a look at the tuts on softimage site.
> > > >
> > >
> >
>
http://www.softimage.com/Education/XSI/SelfPacedLearning/tutorials/default.h
> > > tm
> > > > glorious
> > > > _sam
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > -- --Original Message-- --
> > > > From: Wolfi [mailto:projekt.x@(protected)]
> > > > Sent: Sat 26/10/2002 12:56 p.m.
> > > > To: XSI@(protected)
> > > > Cc:
> > > > Subject: Softbody and bones ?
> > > >
> > > >
> > > > Simnple question:
> > > >
> > > > Is the combination of softbody and bones possible, if yes, are there
> any
> > > problems that can easily occor ?
> > > >
> > > > Thanks
> > > > Wolfi
> > > >
> > > >
> > > ---
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