  | | | Subject: Re: Newbie texturing question | Subject: Re: Newbie texturing question 2003-12-17 - By Julian Baum
Back There's an alpha channel with the tiff maybe?
on 16/12/03 1:37 PM, Andrew Turner wrote:
> outsmarting is what i have the shits with... maya is definetly for the high > end coder/programmer ... there are too many variables involved that it > takes far too long to produce work. I'm jumping ship > > Andrew Turner > -- -- Original Message -- -- > From: "David Perteet" <laocoon@(protected)> > To: <maya@(protected)> > Sent: Tuesday, December 16, 2003 10:40 PM > Subject: Newbie texturing question > > >> I have a polygonal model that I'm trying to texture. I have a Lambert >> material. I've successfully created a bump map, but when I try to >> change the 'color' attribute to a painted .tif image, it assigns the >> image to both the 'color' attribute and the 'transparency' attribute. >> What I end up with is a colored wireframe, both in the panel and in test >> renders. Clearly I've been outsmarted by Maya once again. :-) Any >> thoughts on what I'm doing wrong? Thanks! >> >> DP >> >> >> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >> List-help: <mailto:listar@(protected)?Subject=help> >> List-unsubscribe: <http://www.highend3d.com/maya/listserver/> >> List-subscribe: <http://www.highend3d.com/maya/listserver/> >> List-archive: <http://www.highend3d.com/maya/archive/> >> >> > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> >
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