  | | | quick questions... | quick questions... 2004-04-10 - By Francois Lord
Back I don't know. Try different SRT values.
Jonathan Veillette wrote:
>thanks Fran�ois for the infos! > >But I followed your intructions for the square light and it didn't works... > >here an example: >http://pages.infinit.net/koski666/images/exemple1.jpg > >What coul be wrong? > > >-- -- Original Message -- -- >From: "Francois Lord" <flord@(protected)> >To: <XSI@(protected)> >Sent: Monday, April 05, 2004 6:17 PM >Subject: Re: quick questions... > > > > >>Jonathan Veillette wrote: >> >> >> >>>Hi! three quick questions; >>> >>>1 - Is there a way to set a min distance(starting point) on a spot, >>>just like a volumic effect? >>> >>> >>> >>Plug a ScalarState (ray lenght) into a gradient mixer. Plug the mixer >>into the input of the spot in the render tree. Set the maximum value in >>the input tab of the mixer, and set the gradient to whatever you like. >>image1 <http://www.buzzimage.com/%7Eflord/LightRendertree1.gif> >> >> >> >>>2 - With this spot. I also want it to be square, so I put a grid with >>>a hole over it to create this effect....is there a better way to do >>> >>> >this? > > >>You can project an image from the light. Use an Image Lookup node driven >>by a TextureSpaceGenerator. It has the disadvantage that the projection >>is parallel (instead of conic, like a normal spot) but can sometimes be >> >> >ok. > > >>image2 <http://www.buzzimage.com/%7Eflord/LightRendertree2.gif> >> >> >> >>> 3- Finaly, with this spot and the grid near my building, the grid >>>create some FG shadows on it(because I'm using FG in the scene), >>> >>> is there a way to get rid of it? >>> >>> >>> >>Same as above. >> >>-- >>Flord >> >> >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >>--- >> >> >> >> >> > > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > >
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