Particles, emission by images 2004-04-08 - By Eric Lampi
Back Hi Stefan,
Yes you can do it. Make a texture map on the surface and next to the rate value on the emitter, there's a plug icon. You connect the rate to you texture via that icon, and you'll be good to go.
Eric
--- Stefan Andersson <stefana@(protected)> wrote: > Hi All, > > I'm trying to emit particles from grid (blobs even). > And for the density > of the emission I would like to use a grayscaled > image that I've > painted. So that the white areas has full emission > and the black has no > emission. > Is this possible? I would like to do this in xsi and > not in maya (*sigh* > said a bad word). So I would appreciate if someone > could give me a > pointer or two if this *is* possible at all in xsi. > > best regards > > /stefan andersson > > -- > Stefan Andersson > Freelancing Pixel Abuser > > > --- > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > unsubscribe xsi
===== Freelance 3-D Animator, F/X Artist --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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