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Subject: Re: Newbie texturing question

Subject: Re: Newbie texturing question

2003-12-17       - By Xoch

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Reply:     1     2     3     4     5     6     7     8  

Hi Andrew,

Don't say thay. Yes, starting can be frustrating but believe me, it will
start to make sense if you persist in learning. I started two years ago but
just fiddling around with online tutorials. Downloaded the VTM's from Buzz
and I bought the Maya fundamentals book from New Riders. Howerver, the
first year was one of frustration, I could never get things right and I
felt lost. After a year things started to become better though. I even
subscribed for a 3D contest and actually won (if you're interested, my
submission can be found here
http://henkspcservice.chez.tiscali.fr/poppetje/3d/contestv9.jpg . The
subject of the contest was 'make a crime scene' and I made a drug smuggler
a few hours before depart, this type of smuggling was a big issue in the
Netherlands where I lived at that time). You don't want to know how much
time I spent setting up the textures, all but one are procedurals btw.
There's still a lot of errors in it and stuff I could not do at that time
like creating eyebrows or hair. Anyway, forgive my long babbling but I just
want to say, don't give up, there's light at the end of the tunnel :)

Now about your issue, how exactly are you putting the TIF file on the color
attribute? One way that works is by just clicking the checker box behind
the color attibute, select file and choose you tif file from there. Can you
explain the steps you are following exactly?

Cheers,
Xoch

At 12:37 AM 12/17/2003 +1100, you wrote:
>outsmarting is what i have the shits with... maya is definetly for the high
>end coder/programmer ...  there are too many variables involved that it
>takes far too long to produce work. I'm jumping ship
>
>Andrew Turner
>-- -- Original Message -- --
>From: "David Perteet" <laocoon@(protected)>
>To: <maya@(protected)>
>Sent: Tuesday, December 16, 2003 10:40 PM
>Subject: Newbie texturing question
>
>
> > I have a polygonal model that I'm trying to texture.  I have a Lambert
> > material.  I've successfully created a bump map, but when I try to
> > change the 'color' attribute to a painted .tif image, it assigns the
> > image to both the 'color' attribute and the 'transparency' attribute.
> > What I end up with is a colored wireframe, both in the panel and in test
> > renders.  Clearly I've been outsmarted by Maya once again. :-)  Any
> > thoughts on what I'm doing wrong?  Thanks!
> >
> > DP
> >
> >
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