  | | | Multi dirctional displacement.... | Multi dirctional displacement.... 2004-04-08 - By adrian
Back he's not a cheap date ;-)
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Dan Yargici wrote:
>I need to do some kind of melty chocolate, that kind folds back on itself (only a little to give the >impression, doesn't have to be completely accurate) and the shader wouldn't need any UV data at all. > >I guess this would be one of the few instances. I could try the Chinatown geometry displacement >scop but I'd need some pretty hefty geometry and this is one of those jobs where interactivity is >quite important. > >Wasn't supposed to sound like a whine. Maybe you have to buy Dave a few drinks before he'll put >out! ;) > >DAN > >-- -- Original Message -- -- >From: "adrian" <adrian@(protected)> >To: <XSI@(protected)> >Sent: Thursday, April 08, 2004 12:12 PM >Subject: Re: [justcurious] Multi dirctional displacement.... > > > > >>i had a demo from Dave when he was over here, and as he said at the >>time, it's not the kind of thing you could use in production.... >>considering the uv issue and such, there are probably very few instances >>where it wouldn't be better modelling the geometry >> >>a >> >>Bernard Lebel wrote: >> >> >> >>>Well I too wondered about that some time ago and Dave said that when it was >>>shown it was a prototype that still needs a lot of work. Since it's candy >>>stuff, it's not top priority. There was issues with how UVs are handled and >>>the general quality of the displacement in case of increased displacement. >>> >>> >>>Cheers >>>Bernard >>> >>> >>>-- -- Original Message -- -- >>>From: "Dan Yargici" <dan@(protected)> >>>To: <XSI@(protected)> >>>Sent: Thursday, April 08, 2004 8:59 AM >>>Subject: [justcurious] Multi dirctional displacement.... >>> >>> >>> >>> >>> >>> >>>>OK, it's been a while since anyone asked... >>>> >>>>Multi directional displacement - it's got to be at least 2 years since I >>>> >>>> >>>> >>>> >>>heard about this >>> >>> >>> >>> >>>>revolutionary new feature that was going to be integrated..... >>>> >>>>...and we still only have cube as a geometry shader. >>>> >>>>Like I said, just curious! :) >>>> >>>>DAN >>>> >>>>--- >>>>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>>>unsubscribe xsi >>>> >>>> >>>> >>>> >>>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>>unsubscribe xsi >>> >>> >>> >>> >>> >>-- >><<<<< adrian wyer - Head of 3D - MillTv >>>>> >> <<<<<www.photonmap.com>>>>>>>> >> >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> >> > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > >
-- <<<<< adrian wyer - Head of 3D - MillTv >>>>> <<<<<www.photonmap.com>>>>>>>>
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