Multi dirctional displacement.... 2004-04-08 - By adrian
Back i had a demo from Dave when he was over here, and as he said at the time, it's not the kind of thing you could use in production.... considering the uv issue and such, there are probably very few instances where it wouldn't be better modelling the geometry
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Bernard Lebel wrote:
>Well I too wondered about that some time ago and Dave said that when it was >shown it was a prototype that still needs a lot of work. Since it's candy >stuff, it's not top priority. There was issues with how UVs are handled and >the general quality of the displacement in case of increased displacement. > > >Cheers >Bernard > > >-- -- Original Message -- -- >From: "Dan Yargici" <dan@(protected)> >To: <XSI@(protected)> >Sent: Thursday, April 08, 2004 8:59 AM >Subject: [justcurious] Multi dirctional displacement.... > > > > >>OK, it's been a while since anyone asked... >> >>Multi directional displacement - it's got to be at least 2 years since I >> >> >heard about this > > >>revolutionary new feature that was going to be integrated..... >> >>...and we still only have cube as a geometry shader. >> >>Like I said, just curious! :) >> >>DAN >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> >> >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > >
-- <<<<< adrian wyer - Head of 3D - MillTv >>>>> <<<<<www.photonmap.com>>>>>>>>
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