Multi dirctional displacement.... 2004-04-08 - By Bernard Lebel
Back Well I too wondered about that some time ago and Dave said that when it was shown it was a prototype that still needs a lot of work. Since it's candy stuff, it's not top priority. There was issues with how UVs are handled and the general quality of the displacement in case of increased displacement.
Cheers Bernard
-- -- Original Message -- -- From: "Dan Yargici" <dan@(protected)> To: <XSI@(protected)> Sent: Thursday, April 08, 2004 8:59 AM Subject: [justcurious] Multi dirctional displacement....
> OK, it's been a while since anyone asked... > > Multi directional displacement - it's got to be at least 2 years since I heard about this > revolutionary new feature that was going to be integrated..... > > ...and we still only have cube as a geometry shader. > > Like I said, just curious! :) > > DAN > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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