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Object alpha

Object alpha

2004-04-07       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10  

Sure, but if you still want control over how the visible channels in the
render look, this won't help much.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Peter Twardo
> Sent: 07 April 2004 13:00
> To: XSI@(protected)
> Subject: Re: Object alpha
>
> You can use any RT shader or just plug the intensity node set
> to zero in in the surface parameter in Material node.
> The latter is quite a good method since it makes possible
> using transparency maps
>
> Peter
>
>
> -- -- Original Message -- --
> From: "Simon Burke" <simon.burke@(protected)>
> To: <XSI@(protected)>
> Sent: Tuesday, April 06, 2004 4:38 PM
> Subject: Re: Object alpha
>
>
> > Cool, thanks Ed.
> >
> > On Tue, 6 Apr 2004 09:52:57 -0400
> >  "Ed Harriss" <Ed.Harriss@(protected)> wrote:
> > > Apply this material to it:
> > > Get>Material>OGL Alpha Transparency.
> > >
> > >
> > >
> > >
> > > Ed Harriss
> > > XSI Stuff: http://www.EdHarriss.com
> > > Do you need a CG job? http://www.GetA3DJob.com
> > >
> > >
> > >
> > > -- --Original Message-- --
> > > From: Simon Burke [mailto:simon.burke@(protected)]
> > > Sent: Tuesday, April 06, 2004 9:34 AM
> > > To: XSI Support
> > > Subject: Object alpha
> > >
> > >
> > >  Hi
> > > Quick question, is there a way of turning an objects alpha off in
> > > XSI so that it doesn't render a matte?
> > >  Thanks
> > >
> > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- --
> > >
> > > Simon Burke
> > > 3D
> > > Windmill Lane Pictures
> > > 4 Windmill Lane
> > > Dublin 2
> > >
> > > Tel : (01) 6713444
> > > Fax : (01) 6718413
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> > Simon Burke
> > 3D
> > Windmill Lane Pictures
> > 4 Windmill Lane
> > Dublin 2
> >
> > Tel : (01) 6713444
> > Fax : (01) 6718413
> >
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