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Object alpha

Object alpha

2004-04-07       - By Peter Twardo

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Reply:     1     2     3     4     5     6     7     8     9     10  

You can use any RT shader or just plug the intensity node set to zero in in
the surface parameter in Material node.
The latter is quite a good method since it makes possible using transparency
maps

Peter


-- -- Original Message -- --
From: "Simon Burke" <simon.burke@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, April 06, 2004 4:38 PM
Subject: Re: Object alpha


> Cool, thanks Ed.
>
> On Tue, 6 Apr 2004 09:52:57 -0400
>  "Ed Harriss" <Ed.Harriss@(protected)> wrote:
> > Apply this material to it:
> > Get>Material>OGL Alpha Transparency.
> >
> >
> >
> >
> > Ed Harriss
> > XSI Stuff: http://www.EdHarriss.com
> > Do you need a CG job? http://www.GetA3DJob.com
> >
> >
> >
> > -- --Original Message-- --
> > From: Simon Burke [mailto:simon.burke@(protected)]
> > Sent: Tuesday, April 06, 2004 9:34 AM
> > To: XSI Support
> > Subject: Object alpha
> >
> >
> >  Hi
> > Quick question, is there a way of turning an objects
> > alpha
> > off in XSI so that it doesn't render a matte?
> >  Thanks
> >
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> > Simon Burke
> > 3D
> > Windmill Lane Pictures
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> > Fax : (01) 6718413
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> Simon Burke
> 3D
> Windmill Lane Pictures
> 4 Windmill Lane
> Dublin 2
>
> Tel : (01) 6713444
> Fax : (01) 6718413
>
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