quick questions... 2004-04-06 - By Jonathan Veillette
Back thanks Fran�ois for the infos!
But I followed your intructions for the square light and it didn't works...
here an example: http://pages.infinit.net/koski666/images/exemple1.jpg
What coul be wrong?
-- -- Original Message -- -- From: "Francois Lord" <flord@(protected)> To: <XSI@(protected)> Sent: Monday, April 05, 2004 6:17 PM Subject: Re: quick questions...
> Jonathan Veillette wrote: > > > Hi! three quick questions; > > > > 1 - Is there a way to set a min distance(starting point) on a spot, > > just like a volumic effect? > > > Plug a ScalarState (ray lenght) into a gradient mixer. Plug the mixer > into the input of the spot in the render tree. Set the maximum value in > the input tab of the mixer, and set the gradient to whatever you like. > image1 <http://www.buzzimage.com/%7Eflord/LightRendertree1.gif> > > > 2 - With this spot. I also want it to be square, so I put a grid with > > a hole over it to create this effect....is there a better way to do this? > > > You can project an image from the light. Use an Image Lookup node driven > by a TextureSpaceGenerator. It has the disadvantage that the projection > is parallel (instead of conic, like a normal spot) but can sometimes be ok. > image2 <http://www.buzzimage.com/%7Eflord/LightRendertree2.gif> > > > 3- Finaly, with this spot and the grid near my building, the grid > > create some FG shadows on it(because I'm using FG in the scene), > > > > is there a way to get rid of it? > > > Same as above. > > -- > Flord > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- > > >
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