quick questions... 2004-04-05 - By Francois Lord
Back Jonathan Veillette wrote:
> Hi! three quick questions; > > 1 - Is there a way to set a min distance(starting point) on a spot, > just like a volumic effect? > Plug a ScalarState (ray lenght) into a gradient mixer. Plug the mixer into the input of the spot in the render tree. Set the maximum value in the input tab of the mixer, and set the gradient to whatever you like. image1 <http://www.buzzimage.com/%7Eflord/LightRendertree1.gif>
> 2 - With this spot. I also want it to be square, so I put a grid with > a hole over it to create this effect....is there a better way to do this? > You can project an image from the light. Use an Image Lookup node driven by a TextureSpaceGenerator. It has the disadvantage that the projection is parallel (instead of conic, like a normal spot) but can sometimes be ok. image2 <http://www.buzzimage.com/%7Eflord/LightRendertree2.gif>
> 3- Finaly, with this spot and the grid near my building, the grid > create some FG shadows on it(because I'm using FG in the scene), > > is there a way to get rid of it? > Same as above.
-- Flord
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