  | | | faux bevels? | faux bevels? 2004-04-05 - By Adam Seeley
Back I guess it would make a nice change from always trying to coplanar edges.
A.
> -- --Original Message-- -- > From: Wayne Williams [mailto:wayne@(protected)] > Sent: 05 April 2004 15:24 > To: XSI@(protected) > Subject: RE: faux bevels? > > > > -- --BEGIN PGP SIGNED MESSAGE-- -- > Hash: SHA1 > > > http://www.ddag.org/products.htm > That f Edge plugin does what you are wanting I believe. > > > > ive been wondering if a shader could create the illusion of > > microbeveling an object? > > > > when it comes to animating, UVing, adjusting form overall > > proportions etc microbeveling is the bain of my life. edge crease > > values are great for objects that are subdivided, but its often > > preferable to leave geometry unsubdivided. in these cases i would > > really like a shader that can distort normals across specified > > edges constrained within a radius... > > > > that way geometry could be left nice and clean and the edges would > > produce nice speculars. is that a feasible idea? > > > > _sam > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text > > in body: unsubscribe xsi > > >
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