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faux bevels?

faux bevels?

2004-04-05       - By Adam Seeley

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Reply:     1     2     3     4     5     6  

I guess it would make a nice change from always trying to coplanar edges.

A.



> -- --Original Message-- --
> From: Wayne Williams [mailto:wayne@(protected)]
> Sent: 05 April 2004 15:24
> To: XSI@(protected)
> Subject: RE: faux bevels?
>
>
>  
> -- --BEGIN PGP SIGNED MESSAGE-- --
> Hash: SHA1
>
>
> http://www.ddag.org/products.htm
> That f Edge plugin does what you are wanting I believe.
>
>
> > ive been wondering if a shader could create the illusion of
> > microbeveling an object?
> >
> > when it comes to animating, UVing, adjusting form overall
> > proportions  etc microbeveling is the bain of my life. edge crease
> > values are great  for objects that are subdivided, but its often
> > preferable to leave  geometry unsubdivided. in these cases i would
> > really like a shader  that can distort normals across specified
> > edges constrained within a  radius...
> >
> > that way geometry could be left nice and clean and the edges would
> > produce nice speculars. is that a feasible idea?
> >
> > _sam
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following text
> > in  body: unsubscribe xsi
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>

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