  | | | Subject: Re: Newbie texturing question | Subject: Re: Newbie texturing question 2003-12-17 - By Dru Abrams
Back Robert-
As has already been said, you most likely have an alpha chanel in your file texture. Try opening the image up in photoshop. Open up the Chanel Window (window>channel).
If you don't want to use the alpha chanel as a transparency mask you'll have to delete the connection btwn. the file texture and the material node. In you hypergraph, graph the network for the shader in question. A standard shading network would be something like a blinn, a file node, and a place2dTexture node. You should see 2 blue blines going from your file node to your blinn node (or phong, lambert...whatever). If you trace you mouse over each of these blue lines one at a time your should see that one says something like "file23.outcolor to lambert1.incolor". That's the connection that delivers the color information from your file texture to your material node. The 2nd blue line should say something like "file23.outTransparency to lambert1.inTransparency". If you click exactly on this blue line and then hit the "DEL" key on your keyboard you can kill this connection.
Back in the day Maya (3? and earlier) didn't do the automatic hook up for you. You had to manually add an extra connection to transparency if you wanted transparency and were providing an alpha chanel. I think deleting the connection when you don't need it, nowadays, is probably quicker then adding it when you do. Maybe its just a tradeoff and annoying both ways.
Anyway, hope that helps. GL. Dru
-- Dru Abrams 3D Artist Persistent Visions http://www.persistentvisions.com
Instructor Expression Center for New Media http://www.expression.edu
Robert Rusick wrote:
> David Perteet wrote: > > > I have a polygonal model that I'm trying to texture. > > > ...[W]hen I try to change the 'color' attribute to a painted .tif image, > > it assigns the image to both the 'color' attribute and the 'transparency' attribute. > > What I end up with is a colored wireframe, both in the panel and in test renders. > > > Any thoughts on what I'm doing wrong? > > Possibly "Alpha is Luminance" is checked on for your file texture node? > --- > Robert > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/>
-- Dru Abrams 3D Artist Persistent Visions http://www.persistentvisions.com
Instructor Expression Center for New Media http://www.expression.edu
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-unsubscribe: <http://www.highend3d.com/maya/listserver/> List-subscribe: <http://www.highend3d.com/maya/listserver/> List-archive: <http://www.highend3d.com/maya/archive/>
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