  | | | faux bevels? | faux bevels? 2004-04-05 - By Wayne Williams
Back -- --BEGIN PGP SIGNED MESSAGE-- -- Hash: SHA1
http://www.ddag.org/products.htm That f Edge plugin does what you are wanting I believe.
> ive been wondering if a shader could create the illusion of > microbeveling an object? > > when it comes to animating, UVing, adjusting form overall > proportions etc microbeveling is the bain of my life. edge crease > values are great for objects that are subdivided, but its often > preferable to leave geometry unsubdivided. in these cases i would > really like a shader that can distort normals across specified > edges constrained within a radius... > > that way geometry could be left nice and clean and the edges would > produce nice speculars. is that a feasible idea? > > _sam > --- > Unsubscribe? Mail Majordomo@(protected) with the following text > in body: unsubscribe xsi >
- --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
-- --BEGIN PGP SIGNATURE-- -- Version: PGP 8.0.3
iQIVAwUBQHFr/UAZjFQYNR8wAQI1UhAAgHkqhFpg1DRQTz1Alr6zpVTh6aaN1W95 W0S0iija0kRAf+/xj4DB1yrIXLOzb3rU2RtRDswxlJc2bM8olyynKmMXYt27nqxn CBOedxJUjJxIysspXPVo3WLE+RIOQCgZLaaEEXco6tGaUEfQIkiiRAM0Yn8YZF9F o6L7OBOu+GJq2FMnNWyTDmPp5/szPBJ6s8S9eA0uzlD7pMC4g2/QkAZWC95wZr3M bvnvl29PzUkY+9bbepfClIXoqP+vkZx9x6ErtuiZmn/cswgd5ovJcjpBG9g2l2HG rL1uPDS+ZdQbdT0NkGEzbhK54BfjE10OSegQNXrJNT2o2vWzwD1fA7YtZ8LripVA +qRIK8CaXsS5xeSqu/JYiQNBPsXK71ztmns3MQvhCxRFjkSxx4VOfntKu8Ao/U7D ImEhElR6yLcxFytKQT8+0zrEOlUns0aa8gjc1WYfKg9LqnFnUvtEPN1/GEPAygMB SrpLvkn4XO0OC90pSIjLKOqRX6mogisR3TP7CfcddTTYXhZwQOY4YMPoYRwnI9aE ApECERFHBvOzXe6d4CmH1yNSOfGncoDZMBszZ7XBPFRsjBuioGoDC8gRxTEhlguB 6go1SM4ci+NFi+WqK3Bg9aEWzzo3y+wOx6cLgIKndoCXhFOJocpYhPjcJ6kg5Kph 0SOdQq16L64= =k3Ah -- --END PGP SIGNATURE-- --
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|
 |