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faux bevels?

faux bevels?

2004-04-05       - By Wayne Williams

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http://www.ddag.org/products.htm
That f Edge plugin does what you are wanting I believe.


> ive been wondering if a shader could create the illusion of
> microbeveling an object?
>
> when it comes to animating, UVing, adjusting form overall
> proportions  etc microbeveling is the bain of my life. edge crease
> values are great  for objects that are subdivided, but its often
> preferable to leave  geometry unsubdivided. in these cases i would
> really like a shader  that can distort normals across specified
> edges constrained within a  radius...
>
> that way geometry could be left nice and clean and the edges would
> produce nice speculars. is that a feasible idea?
>
> _sam
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