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Newbie texture+transparency question

Newbie texture+transparency question

2004-04-04       - By Lee Hallett

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Reply:     <<     11     12     13     14     15     16  

I think I understand.

What you need to do is extract the Alpha channel and plug that into the
transparency node in the render tree. Open the rendertree and get a new node
from the drop-down men, called picker. this node lets you isolate a specific
channel, R,G,B or Alpha. You can then use this to control, in this case, the
transparency. So you should have a second branch from your image node.

Image -> Picker (default is alpha) -> Shader (e.g Phong/Lambert etc - plugged
into the transparency node)

If the alpha is wrong you can insert an 'invert' node between the picker and
transparency nodes.

Hope thats what you are after. I know it may seem overly complicated compared
to the Max way (and old SI|3D way), but the level of control and creative
options it gives you aremore than worth it.

-- --Original Message-- --
From: owner-xsi@(protected) on behalf of Marque Pierre Søndergaard
Sent: Fri 02/04/2004 02:52
To: XSI@(protected)
Cc:
Subject: Re: Newbie texture+transparency question



  Thanks Jamie.
 
  I tried quite a few of those tutorials over at Ed Harriss .com. But in the
  end I just succumbed to making a separate image file with a transparency map
  on. And that worked!
 
  Thanks
 
  Marque
 
 
  >From: "Jamie" <edesignersinc@(protected)>
  >Reply-To: XSI@(protected)
  >To: <XSI@(protected)>
  >Subject: Re: Newbie texture+transparency question
  >Date: Thu, 1 Apr 2004 23:27:34 +0100
  >
  >Hi Marque,
  >
  >You need to Add the texture to your existing material, and specify  the
  >correct projection. This will
  >produce the Decal effect I think you are after.
  >
  >Bags of tutorials on this over at www.edharriss.com
  >
  >Jamie McDonnell
  >
  >Animator / TD
  >-- -- Original Message -- --
  >From: "Marque Pierre Søndergaard" <marque_pierre@(protected)>
  >To: <XSI@(protected)>
  >Sent: Thursday, April 01, 2004 10:49 PM
  >Subject: Newbie texture+transparency question
  >
  >
  > > Making a good ol' .tif file as a texture with transparency keyed off in
  >the
  > > alpha channel was oh so simple (eventually!) in Max. It must be in XSI
  >as
  > > well. There must be something I am overlooking. All I get, if I enable
  >the
  > > alpha channel of the image, is that the alpha channel in all its
  >greyscale
  > > glory shows on the renders instead of the colour map.
  > >
  > > Please help!
  > >
  > > Thanks
  > >
  > > Marque Pierre
  > >
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