  | | | Newbie texture+transparency question | Newbie texture+transparency question 2004-04-04 - By Lee Hallett
Back I think I understand. What you need to do is extract the Alpha channel and plug that into the transparency node in the render tree. Open the rendertree and get a new node from the drop-down men, called picker. this node lets you isolate a specific channel, R,G,B or Alpha. You can then use this to control, in this case, the transparency. So you should have a second branch from your image node. Image -> Picker (default is alpha) -> Shader (e.g Phong/Lambert etc - plugged into the transparency node) If the alpha is wrong you can insert an 'invert' node between the picker and transparency nodes. Hope thats what you are after. I know it may seem overly complicated compared to the Max way (and old SI|3D way), but the level of control and creative options it gives you aremore than worth it. -- --Original Message-- -- From: owner-xsi@(protected) on behalf of Marque Pierre Søndergaard Sent: Fri 02/04/2004 02:52 To: XSI@(protected) Cc: Subject: Re: Newbie texture+transparency question
Thanks Jamie. I tried quite a few of those tutorials over at Ed Harriss .com. But in the end I just succumbed to making a separate image file with a transparency map on. And that worked! Thanks Marque >From: "Jamie" <edesignersinc@(protected)> >Reply-To: XSI@(protected) >To: <XSI@(protected)> >Subject: Re: Newbie texture+transparency question >Date: Thu, 1 Apr 2004 23:27:34 +0100 > >Hi Marque, > >You need to Add the texture to your existing material, and specify the >correct projection. This will >produce the Decal effect I think you are after. > >Bags of tutorials on this over at www.edharriss.com > >Jamie McDonnell > >Animator / TD >-- -- Original Message -- -- >From: "Marque Pierre Søndergaard" <marque_pierre@(protected)> >To: <XSI@(protected)> >Sent: Thursday, April 01, 2004 10:49 PM >Subject: Newbie texture+transparency question > > > > Making a good ol' .tif file as a texture with transparency keyed off in >the > > alpha channel was oh so simple (eventually!) in Max. It must be in XSI >as > > well. There must be something I am overlooking. All I get, if I enable >the > > alpha channel of the image, is that the alpha channel in all its >greyscale > > glory shows on the renders instead of the colour map. > > > > Please help! > > > > Thanks > > > > Marque Pierre > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > > Express yourself with cool emoticons - download MSN Messenger today! > > http://www.msn.co.uk/messenger > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in >body: > > unsubscribe xsi > > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ Express yourself with cool emoticons - download MSN Messenger today! http://www.msn.co.uk/messenger --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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