  | | | slow render options SOLVED! | slow render options SOLVED! 2004-04-03 - By kim aldis
Back That'd be it. Many pictures take years to scan. The other reason not to allow too many files in directories - and this includes simulation cache files too - is that windows is just crap at dealing with large numbers. Thing is, there's no clear cut rules about how many and the problems it causes aren't consistent. I had an incident a couple of years ago where anything between 15000 and 18000 pics in a directory gave the error 'can't write to file: Printer not available'. Go figure. > -- -- Original Message -- -- > From: "adrian" <adrian@(protected)> > To: <XSI@(protected)> > Sent: Friday, April 02, 2004 2:53 PM > Subject: slow render options SOLVED! > > > > you may or may not remember me waffling on about > render/region options > > ppgs taking YEARS to open and refresh when you changed ANY > entry in the > ppgbout > > > > finally found out it is related to how many images you have in your > > Render_Pictures folder! > > i have a current project that has 13,000 or so pal rendered > pic files, > > and the render options are very very slow > > i saved the scene into a new/clean database and the render > options are > > really quick > > > > does anyone at Soft know if the fg/gi/image-output > entries, in the ppg, > > are refreshed every time something in the ppg is changed? > > if so this behaviour needs to be modified > > > > ta > > > > a > > > > -- > > <<<<< adrian wyer - Head of 3D - MillTv >>>>> > > <<<<<www.photonmap.com>>>>>>>> > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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