faux bevels? 2004-04-02 - By Perry Harovas
Back There is a Lightwave plugin that does EXACTLY that.
So it is feasible as a concept, just not sure if it is in Mental Ray.
-- -- Original Message -- -- From: "Sam Cuttriss" <samc@(protected)> To: <XSI@(protected)> Sent: Friday, April 02, 2004 6:07 PM Subject: faux bevels?
> ive been wondering if a shader could create the illusion of > microbeveling an object? > > when it comes to animating, UVing, adjusting form overall proportions > etc microbeveling is the bain of my life. > edge crease values are great for objects that are subdivided, but its > often preferable to leave geometry unsubdivided. > in these cases i would really like a shader that can distort normals > across specified edges constrained within a radius... > > that way geometry could be left nice and clean and the edges would > produce nice speculars. > is that a feasible idea? > > _sam > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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