faux bevels? 2004-04-02 - By Sam Cuttriss
Back ive been wondering if a shader could create the illusion of microbeveling an object?
when it comes to animating, UVing, adjusting form overall proportions etc microbeveling is the bain of my life. edge crease values are great for objects that are subdivided, but its often preferable to leave geometry unsubdivided. in these cases i would really like a shader that can distort normals across specified edges constrained within a radius...
that way geometry could be left nice and clean and the edges would produce nice speculars. is that a feasible idea?
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