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Newbie texture+transparency question

Newbie texture+transparency question

2004-04-02       - By Morten Bartholdy

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Reply:     <<     11     12     13     14     15     16  

You don't need to create a separate image  - in the Render Tree go get a
Picker in Color Channels. It allows you to pick the alpha channel from a
texture map and plug it in to the transparency input of a shader node or as
weight in a mixer.


Morten


-- -- Original Message -- --
From: "Marque Pierre S�ndergaard" <marque_pierre@(protected)>
To: <XSI@(protected)>
Sent: Friday, April 02, 2004 3:52 AM
Subject: Re: Newbie texture+transparency question


> Thanks Jamie.
>
> I tried quite a few of those tutorials over at Ed Harriss .com. But in the
> end I just succumbed to making a separate image file with a transparency
map
> on. And that worked!
>
> Thanks
>
> Marque
>
>
> >From: "Jamie" <edesignersinc@(protected)>
> >Reply-To: XSI@(protected)
> >To: <XSI@(protected)>
> >Subject: Re: Newbie texture+transparency question
> >Date: Thu, 1 Apr 2004 23:27:34 +0100
> >
> >Hi Marque,
> >
> >You need to Add the texture to your existing material, and specify  the
> >correct projection. This will
> >produce the Decal effect I think you are after.
> >
> >Bags of tutorials on this over at www.edharriss.com
> >
> >Jamie McDonnell
> >
> >Animator / TD
> >-- -- Original Message -- --
> >From: "Marque Pierre S�ndergaard" <marque_pierre@(protected)>
> >To: <XSI@(protected)>
> >Sent: Thursday, April 01, 2004 10:49 PM
> >Subject: Newbie texture+transparency question
> >
> >
> > > Making a good ol' .tif file as a texture with transparency keyed off
in
> >the
> > > alpha channel was oh so simple (eventually!) in Max. It must be in XSI
> >as
> > > well. There must be something I am overlooking. All I get, if I enable
> >the
> > > alpha channel of the image, is that the alpha channel in all its
> >greyscale
> > > glory shows on the renders instead of the colour map.
> > >
> > > Please help!
> > >
> > > Thanks
> > >
> > > Marque Pierre
> > >
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