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Newbie texture+transparency question

Newbie texture+transparency question

2004-04-02       - By Chris Marshall

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You can't live your life creating a separate transparency map every time you
need one.
Just plug your texture into a 'colour to alpha' node, then that into the
transparency of the phong (or whatever)
It's as easy as that.
Just remember that the 'colour to alpha' has a misleading name.
Chris


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Marque Pierre S�ndergaard
Sent: Friday, April 02, 2004 2:53 AM
To: XSI@(protected)
Subject: Re: Newbie texture+transparency question


Thanks Jamie.

I tried quite a few of those tutorials over at Ed Harriss .com. But in the
end I just succumbed to making a separate image file with a transparency map
on. And that worked!

Thanks

Marque


>From: "Jamie" <edesignersinc@(protected)>
>Reply-To: XSI@(protected)
>To: <XSI@(protected)>
>Subject: Re: Newbie texture+transparency question
>Date: Thu, 1 Apr 2004 23:27:34 +0100
>
>Hi Marque,
>
>You need to Add the texture to your existing material, and specify  the
>correct projection. This will
>produce the Decal effect I think you are after.
>
>Bags of tutorials on this over at www.edharriss.com
>
>Jamie McDonnell
>
>Animator / TD
>-- -- Original Message -- --
>From: "Marque Pierre S�ndergaard" <marque_pierre@(protected)>
>To: <XSI@(protected)>
>Sent: Thursday, April 01, 2004 10:49 PM
>Subject: Newbie texture+transparency question
>
>
> > Making a good ol' .tif file as a texture with transparency keyed off in
>the
> > alpha channel was oh so simple (eventually!) in Max. It must be in XSI
>as
> > well. There must be something I am overlooking. All I get, if I enable
>the
> > alpha channel of the image, is that the alpha channel in all its
>greyscale
> > glory shows on the renders instead of the colour map.
> >
> > Please help!
> >
> > Thanks
> >
> > Marque Pierre
> >
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