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Newbie texture+transparency question

Newbie texture+transparency question

2004-04-02       - By Jeff McFall

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I usually stick with .pic, mainly because it is what I have always used.


.tif other than lzw will work, but it is too easy to accidentaly save one as
lzw and then you have the problems.

Jeff


-- --Original Message-- --
From: Marque Pierre S�ndergaard [mailto:marque_pierre@(protected)]
Sent: Thursday, April 01, 2004 6:05 PM
To: XSI@(protected)
Subject: RE: Newbie texture+transparency question


So what format do you go with instead? Targas? PSD? Or?

Thanks

Marque


>From: "Jeff McFall" <Jeff.McFall@(protected)>
>Reply-To: XSI@(protected)
>To: <XSI@(protected)>
>Subject: RE: Newbie texture+transparency question
>Date: Thu, 1 Apr 2004 17:39:41 -0500
>
>Avoid lzw tifs or to be safe .tif in general!
>
>Mentalray will not recognise them.
>
>Currently XSI will load them and act like all is fine so you will get
>no
>warning or errors.
>They will however not render and leave you scratching your head as to why.
>
>Jeff
>
>
>
>
>
>-- --Original Message-- --
>From: Marque Pierre S�ndergaard [mailto:marque_pierre@(protected)]
>Sent: Thursday, April 01, 2004 4:50 PM
>To: XSI@(protected)
>Subject: Newbie texture+transparency question
>
>
>Making a good ol' .tif file as a texture with transparency keyed off in
>the alpha channel was oh so simple (eventually!) in Max. It must be in
>XSI as well. There must be something I am overlooking. All I get, if I
>enable the alpha channel of the image, is that the alpha channel in all
>its greyscale glory shows on the renders instead of the colour map.
>
>Please help!
>
>Thanks
>
>Marque Pierre
>
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