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Newbie texture+transparency question

Newbie texture+transparency question

2004-04-02       - By Marque Pierre Søndergaard

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Thanks Jabbar!

It worked!

Marque


>From: "Jabbar Raisani" <jabbar@(protected)>
>Reply-To: XSI@(protected)
>To: <XSI@(protected)>
>Subject: Re: Newbie texture+transparency question
>Date: Thu, 1 Apr 2004 16:14:07 -0600
>
>Marque,
>
>    Within XSI the tif's alpha channel is being used to control the
>transparency of the texture.  What you are looking for is transparency
>map for the object.  To do this, within the render tree, plug the texture
>you wish to use for transparency into the transparency factor of your
>illumination
>node.  It sounds like you need want to invert the alpha you are using for
>your tif and use that as your transparency map.
>
>There is a good example of how to use the render tree for transparency
>within the XSI tutorials.  I would higly recommend starting there because
>the render tree can be tricky at times.
>
> >Jabbar
>-- -- Original Message -- --
>From: "Marque Pierre S�ndergaard" <marque_pierre@(protected)>
>To: <XSI@(protected)>
>Sent: Thursday, April 01, 2004 3:49 PM
>Subject: Newbie texture+transparency question
>
>
> > Making a good ol' .tif file as a texture with transparency keyed off in
>the
> > alpha channel was oh so simple (eventually!) in Max. It must be in XSI
>as
> > well. There must be something I am overlooking. All I get, if I enable
>the
> > alpha channel of the image, is that the alpha channel in all its
>greyscale
> > glory shows on the renders instead of the colour map.
> >
> > Please help!
> >
> > Thanks
> >
> > Marque Pierre
> >
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