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Newbie texture+transparency question

Newbie texture+transparency question

2004-04-01       - By Jabbar Raisani

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Marque,

  Within XSI the tif's alpha channel is being used to control the
transparency of the texture.  What you are looking for is transparency
map for the object.  To do this, within the render tree, plug the texture
you wish to use for transparency into the transparency factor of your
illumination
node.  It sounds like you need want to invert the alpha you are using for
your tif and use that as your transparency map.

There is a good example of how to use the render tree for transparency
within the XSI tutorials.  I would higly recommend starting there because
the render tree can be tricky at times.

>Jabbar
-- -- Original Message -- --
From: "Marque Pierre S�ndergaard" <marque_pierre@(protected)>
To: <XSI@(protected)>
Sent: Thursday, April 01, 2004 3:49 PM
Subject: Newbie texture+transparency question


> Making a good ol' .tif file as a texture with transparency keyed off in
the
> alpha channel was oh so simple (eventually!) in Max. It must be in XSI as
> well. There must be something I am overlooking. All I get, if I enable the
> alpha channel of the image, is that the alpha channel in all its greyscale
> glory shows on the renders instead of the colour map.
>
> Please help!
>
> Thanks
>
> Marque Pierre
>
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