  | | | Maya hairs! | Maya hairs! 2004-04-01 - By luc froehlicher
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Dan Yargici wrote:
> You're right, combing was a pain, but positioning 'key' hairs in UV > space worked really well IMO. I always thought that the best approach > would be UV positioning, combed with a gestural approach (like in the > shave/maya example you linked) with the results stored in UV mapped > textures, which you could then also paint onto/edit by hand if you so > desired. >
my feeling is that , somehow , you can work this way already. UVmaps and weightmaps let you edit/paint stuffs. especially working with weight map is very nice IMHO I just finished a heavy hair session and I found combing a very time consuming process. I thought "autocombing" as a starter then combing with paint/brush tools would be a biiig time saver , then refining the ultimate details strands by strands why not. being able to hide/unhide clusters of hairs for "clarity" while working would be nice too.
> I was *very* intimate with FurDesigner for a while and I still feel > there were definately some things in there that were 'right' :)
sure . I loved the way the hairs were rendering , from behind .it was very nice while waiting for the end of the renders ... :) but shading and shadowing was frustrating.
> > DAN > > >> ...and phoenix tools (!) fur > > Me too! - The paaaaaain! Aaaaargh!
rip.
> > > > -- -- Original Message -- -- > From: luc froehlicher <mailto:lulu@(protected)> > To: XSI@(protected) <mailto:XSI@(protected)> > Sent: Thursday, April 01, 2004 3:39 PM > Subject: Re: Maya hairs! > > I also used furDesigner...and phoenix tools (!) fur a few years ago > FurDesigner was not too bad considering the period . I loved the > way you could setup all the parameters along the hairs. > by UV based hair do you mean combing with UV ? > do you really think it was a better technique than combing guides > the way it is implemented now ? > I thought it was really painful. > > Dan Yargici wrote: > >> Hey Luc, you don't have to preach the benefits of UV based hair >> to me, I did 3 pretty large projects using FurDesigner which was >> the first commercially available Fur Package to use this method >> (If I'm not wrong). I thought it was a better technique then and >> even told the folks at Softimage during the beta of v2.... >> >> Just though a few others might get defensive... >> >> DAN >> >> >> -- -- Original Message -- -- >> From: luc froehlicher <mailto:lulu@(protected)> >> To: XSI@(protected) <mailto:XSI@(protected)> >> Sent: Thursday, April 01, 2004 1:12 PM >> Subject: Re: Maya hairs! >> >> check out : >> >> http://www.joealter.com/mpeg/shavedemo.mov >> http://www.worley.com/sasquatch/combing.html#top (look at >> smart combing) >> >> and you can take your suit off. >> >> Dan Yargici wrote: >> >>>I hope you have your fire-retardent suit on Victor.......... >>> >>>-- -- Original Message -- -- >>>From: "Victor Luckysov" <vic@(protected)> >>>To: <XSI@(protected)> >>>Sent: Thursday, April 01, 2004 12:12 PM >>>Subject: Maya hairs! >>> >>> >>> >>> >>>>hello all! >>>> >>>>what a beautiful hairs in Maya 6.0 !!! >>>>have you seen it ??? >>>> >>>>strands are growing from UV coord., NOT from a vertex! >>>>you can modify the mesh as you want, and style would not glitch (not >>>>break). >>>>you can move the strand over the mesh by UV! >>>> >>>>What the hair we have in XSI now... ? >>>> >>>>may be in xsi4 we'll have a good hair, cloth, dynamic, etc ? >>>> >>>> >>>>/vic/ >>>>senior animator >>>>dr.Picture Studios www.drpicture.com >>>>personal web: www.vic3d.com >>>> >>>> >>>>--- >>>>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>>>unsubscribe xsi >>>> >>>> >>>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>>unsubscribe xsi >>> >>> >>> >>> >> >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1"> <title></title> </head> <body> <br> <br> Dan Yargici wrote:<br> <blockquote type="cite" cite="mid023b01c417ed$626f0ef0$a10300c0@(protected)"> <title></title> <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1"> <meta content="MSHTML 6.00.2800.1400" name="GENERATOR"> <div><font face="Arial" size="2">You're right, combing was a pain, but positioning 'key' hairs in UV space worked really well IMO. I always thought that the best approach would be UV positioning, combed with a gestural approach (like in the shave/maya example you linked) with the results stored in UV mapped textures, which you could then also paint onto/edit by hand if you so desired.</font></div> <div> </div> </blockquote> my feeling is that , somehow , you can work this way already. UVmaps and weightmaps let you edit/paint stuffs.<br> especially working with weight map is very nice IMHO<br> I just finished a heavy hair session and I found combing a very time consuming process.<br> I thought "autocombing" as a starter then combing with paint/brush tools would be a biiig time saver , <br> then refining the ultimate details strands by strands why not.<br> being able to hide/unhide clusters of hairs for "clarity" while working would be nice too.<br> <blockquote type="cite" cite="mid023b01c417ed$626f0ef0$a10300c0@(protected)"> <div><font face="Arial" size="2">I was *very* intimate with FurDesigner for a while and I still feel there were definately some things in there that were 'right' :)</font></div> </blockquote> sure . I loved the way the hairs were rendering , from behind .it was very nice while waiting for the end of the renders ... :)<br> but shading and shadowing was frustrating.<br> <blockquote type="cite" cite="mid023b01c417ed$626f0ef0$a10300c0@(protected)"> <div> </div> <div><font face="Arial" size="2">DAN</font></div> <div> </div> <div><font face="Arial" size="2"><font color="#0000ff">>> <font face="Times New Roman" size="3">...and phoenix tools (!) fur </font></font>< /font></div> <div> </div> <div><font face="Arial" size="2">Me too! - The paaaaaain! Aaaaargh!< /font></div> </blockquote> rip.<br> <blockquote type="cite" cite="mid023b01c417ed$626f0ef0$a10300c0@(protected)"> <div> </div> <div> </div> <blockquote style="border-left: 2px solid rgb(0,0,0); padding-right: 0px; padding-left: 5px; margin-left: 5px; margin-right: 0px;"> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-stretch: normal; font-size-adjust: none;">-- -- Original Message -- -- </div> <div style="background: rgb(228,228,228) none repeat scroll 0%; font-family: arial; font-style: normal; font-variant: normal; font-weight: normal; font-size: 10pt; line-height: normal; font-stretch: normal; font-size-adjust: none;"><b>From:</b > <a title="lulu@(protected)" href="mailto:lulu@(protected)">luc froehlicher </a> </div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-stretch: normal; font-size-adjust: none;"><b>To:</b> <a title="XSI@(protected)" href="mailto:XSI@(protected)">XSI@(protected) .COM</a> </div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-stretch: normal; font-size-adjust: none;"><b>Sent:</b> Thursday, April 01, 2004 3:39 PM</div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-stretch: normal; font-size-adjust: none;"><b>Subject:</b> Re: Maya hairs!</div> <div><br> </div> I also used furDesigner...and phoenix tools (!) fur a few years ago<br> FurDesigner was not too bad considering the period . I loved the way you could setup all the parameters along the hairs.<br> by UV based hair do you mean combing with UV ?<br> do you really think it was a better technique than combing guides the way it is implemented now ?<br> I thought it was really painful.<br> <br> Dan Yargici wrote:<br> <blockquote cite="mid020101c417d7$1e3f5110$a10300c0@(protected)" type="cite"> <meta content="MSHTML 6.00.2800.1400" name="GENERATOR"> <style></style> <div><font face="Arial" size="2">Hey Luc, you don't have to preach the benefits of UV based hair to me, I did 3 pretty large projects using FurDesigner which was the first commercially available Fur Package to use this method (If I'm not wrong). I thought it was a better technique then and even told the folks at Softimage during the beta of v2....</font> </div> <div> </div> <div><font face="Arial" size="2">Just though a few others might get defensive...</font></div> <div> </div> <div><font face="Arial" size="2">DAN</font></div> <div> </div> <blockquote style="border-left: 2px solid rgb(0,0,0); padding-right: 0px; padding-left: 5px; margin-left: 5px; margin-right: 0px;"> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-stretch: normal; font-size-adjust: none;">-- -- Original Message -- -- </div> <div style="background: rgb(228,228,228) none repeat scroll 50% 0%; font-family: arial; font-style: normal; font-variant: normal; font-weight: normal; font-size : 10pt; line-height: normal; font-stretch: normal; font-size-adjust: none;"><b >From:</b> <a title="lulu@(protected)" href="mailto:lulu@(protected)">luc froehlicher</a> </div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-stretch: normal; font-size-adjust: none;"><b>To:</b> <a title="XSI@(protected)" href="mailto:XSI@(protected)">XSI @(protected)</a> </div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-stretch: normal; font-size-adjust: none;"><b>Sent:</b> Thursday, April 01, 2004 1:12 PM</div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-stretch: normal; font-size-adjust: none;"><b>Subject:</b> Re: Maya hairs!</div> <div><br> </div> check out :<br> <br> <a class="moz-txt-link-freetext" href="http://www.joealter.com/mpeg/shavedemo.mov">http://www.joealter.com/mpeg /shavedemo.mov</a> <br> <a class="moz-txt-link-freetext" href="http://www.worley.com/sasquatch/combing.html#top">http://www.worley.com /sasquatch/combing.html#top</a> (look at smart combing)<br> <br> and you can take your suit off.<br> <br> Dan Yargici wrote:<br> <blockquote cite="mid01d601c417ce$0da7d060$a10300c0@(protected)" type="cite"> <pre wrap="">I hope you have your fire-retardent suit on Victor...... ....
-- -- Original Message -- -- From: "Victor Luckysov" <a class="moz-txt-link-rfc2396E" href="mailto:vic@(protected)%3E"><vic@(protected)></a> To: <a class="moz-txt-link-rfc2396E" href="mailto:XSI@(protected)"><XSI @(protected)></a> Sent: Thursday, April 01, 2004 12:12 PM Subject: Maya hairs!
</pre> <blockquote type="cite"> <pre wrap="">hello all!
what a beautiful hairs in Maya 6.0 !!! have you seen it ???
strands are growing from UV coord., NOT from a vertex! you can modify the mesh as you want, and style would not glitch (not break). you can move the strand over the mesh by UV!
What the hair we have in XSI now... ?
may be in xsi4 we'll have a good hair, cloth, dynamic, etc ?
/vic/ senior animator dr.Picture Studios <a class="moz-txt-link-abbreviated" href="http://www.drpicture.com">www.drpicture.com</a> personal web: <a class="moz-txt-link-abbreviated" href="http://www.vic3d.com">www.vic3d.com</a>
--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo@(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi
</pre> </blockquote> <pre wrap=""><!---->--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo@(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi
</pre> </blockquote> <br> </blockquote> </blockquote> <br> </blockquote> </blockquote> <br> </body> </html>
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