  | | | Maya hairs! | Maya hairs! 2004-04-01 - By Dan Yargici
Back As I understand it, you can increase the steps of the hairs (as they're just fancy curves) in the Geom Approx. settings. Should render smoother then.
Could be wrong, but I'm sure I read it somewhere.....
DAN
-- -- Original Message -- -- From: "Adam Seeley" <adam_s@(protected)> To: <XSI@(protected)> Sent: Thursday, April 01, 2004 4:10 PM Subject: RE: Re[2]: Maya hairs!
> Yup, I got that. > > I just was commenting on an apparent shortfall of XSI hair and how you are > seemingly only able to have a maximum of 15 subdivisions along a strand of > hair (in the hope that someone might prove me wrong). > > A. > > Nice animation on the bat btw. > > > -- --Original Message-- -- > > From: Victor Luckysov [mailto:vic@(protected)] > > Sent: 01 April 2004 13:48 > > To: Adam Seeley > > Subject: Re[2]: Maya hairs! > > > > > > Hello Adam, > > > > I'm talking about strands, about UV based hair in maya, and vertex > > based strands in XSI. Not about smoothig and subdivs... > > > > I had good practice with xsi hairs, and I realy know the true about > > xsi hairs ;( > > > > http://www.vic3d.ru/animation/the_bat/wolfhound_bat_sc1_1.jpg > > > > http://www.vic3d.ru/animation/the_bat/wolfhound_bat_sc1_75.jpg > > > > http://www.vic3d.ru/animation/the_bat/wolfhound_bat_scar.jpg > > > > http://www.vic3d.ru/animation/the_bat/wolfhound_bat_wire.jpg > > > > > > > > Thursday, April 1, 2004, 2:41:17 PM, you wrote: > > > > AS> I'm assuming you can have more then 15 segments for a hair then. > > > > AS> Problems here with long strands and not enough subdivs to > > keep it smooth. > > > > AS> A. > > > > >> -- --Original Message-- -- > > >> From: Victor Luckysov [mailto:vic@(protected)] > > >> Sent: 01 April 2004 10:12 > > >> To: XSI@(protected) > > >> Subject: Maya hairs! > > >> > > >> > > >> hello all! > > >> > > >> what a beautiful hairs in Maya 6.0 !!! > > >> have you seen it ??? > > >> > > >> strands are growing from UV coord., NOT from a vertex! > > >> you can modify the mesh as you want, and style would not > > glitch (not > > >> break). > > >> you can move the strand over the mesh by UV! > > >> > > >> What the hair we have in XSI now... ? > > >> > > >> may be in xsi4 we'll have a good hair, cloth, dynamic, etc ? > > >> > > >> > > >> /vic/ > > >> senior animator > > >> dr.Picture Studios www.drpicture.com > > >> personal web: www.vic3d.com > > >> > > >> > > > > > > > > /vic/ > > senior animator > > dr.Picture Studios www.drpicture.com > > personal web: www.vic3d.com > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following > > text in body: > > unsubscribe xsi > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > > This email has been scanned by the MessageLabs Email Security System. > > For more information please visit http://www.messagelabs.com/email > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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