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Subject: Re: Newbie texturing question

Subject: Re: Newbie texturing question

2003-12-17       - By Brian Ward

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Reply:     1     2     3     4     5     6     7     8  

you probably used the uv snapshot in the texture editor and then opened it
in Photoshop, edited it and resaved.  when you open a texture snapshot in PS
it has an alpha channel in it.  just open the channels window in PS and
throw away the offending alpha.

~B

-- -- Original Message -- -- > >From: "David Perteet" <laocoon@(protected)>
> >To: <maya@(protected)>
> >Sent: Tuesday, December 16, 2003 10:40 PM
> >Subject: Newbie texturing question
> >
> >
> > > I have a polygonal model that I'm trying to texture.  I have a Lambert
> > > material.  I've successfully created a bump map, but when I try to
> > > change the 'color' attribute to a painted .tif image, it assigns the
> > > image to both the 'color' attribute and the 'transparency' attribute.
> > > What I end up with is a colored wireframe, both in the panel and in
test
> > > renders.  Clearly I've been outsmarted by Maya once again. :-)  Any
> > > thoughts on what I'm doing wrong?  Thanks!
> > >
> > > DP


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