  | | | Maya hairs! | Maya hairs! 2004-04-01 - By Dan Yargici
Back You're right, combing was a pain, but positioning 'key' hairs in UV space worked really well IMO. I always thought that the best approach would be UV positioning, combed with a gestural approach (like in the shave/maya example you linked) with the results stored in UV mapped textures, which you could then also paint onto/edit by hand if you so desired.
I was *very* intimate with FurDesigner for a while and I still feel there were definately some things in there that were 'right' :)
DAN
>> ...and phoenix tools (!) fur
Me too! - The paaaaaain! Aaaaargh!
-- -- Original Message -- -- From: luc froehlicher To: XSI@(protected) Sent: Thursday, April 01, 2004 3:39 PM Subject: Re: Maya hairs!
I also used furDesigner...and phoenix tools (!) fur a few years ago FurDesigner was not too bad considering the period . I loved the way you could setup all the parameters along the hairs. by UV based hair do you mean combing with UV ? do you really think it was a better technique than combing guides the way it is implemented now ? I thought it was really painful.
Dan Yargici wrote:
Hey Luc, you don't have to preach the benefits of UV based hair to me, I did 3 pretty large projects using FurDesigner which was the first commercially available Fur Package to use this method (If I'm not wrong). I thought it was a better technique then and even told the folks at Softimage during the beta of v2....
Just though a few others might get defensive...
DAN
-- -- Original Message -- -- From: luc froehlicher To: XSI@(protected) Sent: Thursday, April 01, 2004 1:12 PM Subject: Re: Maya hairs!
check out :
http://www.joealter.com/mpeg/shavedemo.mov http://www.worley.com/sasquatch/combing.html#top (look at smart combing)
and you can take your suit off.
Dan Yargici wrote:
I hope you have your fire-retardent suit on Victor..........
-- -- Original Message -- -- From: "Victor Luckysov" <vic@(protected)> To: <XSI@(protected)> Sent: Thursday, April 01, 2004 12:12 PM Subject: Maya hairs!
hello all!
what a beautiful hairs in Maya 6.0 !!! have you seen it ???
strands are growing from UV coord., NOT from a vertex! you can modify the mesh as you want, and style would not glitch (not break). you can move the strand over the mesh by UV!
What the hair we have in XSI now... ?
may be in xsi4 we'll have a good hair, cloth, dynamic, etc ?
/vic/ senior animator dr.Picture Studios www.drpicture.com personal web: www.vic3d.com
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META http-equiv=Content-Type content=text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1> <META content="MSHTML 6.00.2800.1400" name=GENERATOR></HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>You're right, combing was a pain, but positioning 'key' hairs in UV space worked really well IMO. I always thought that the best approach would be UV positioning, combed with a gestural approach (like in the shave/maya example you linked) with the results stored in UV mapped textures, which you could then also paint onto/edit by hand if you so desired.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I was *very* intimate with FurDesigner for a while and I still feel there were definately some things in there that were 'right' :)</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>DAN</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2><FONT color=#0000ff>>> <FONT face="Times New Roman" size=3>...and phoenix tools (!) fur </FONT></FONT></FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Me too! - The paaaaaain! Aaaaargh!</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=lulu@(protected) href="mailto:lulu@(protected)">luc froehlicher</A > </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, April 01, 2004 3:39 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Maya hairs!</DIV> <DIV><BR></DIV>I also used furDesigner...and phoenix tools (!) fur a few years ago<BR>FurDesigner was not too bad considering the period . I loved the way you could setup all the parameters along the hairs.<BR>by UV based hair do you mean combing with UV ?<BR>do you really think it was a better technique than combing guides the way it is implemented now ?<BR>I thought it was really painful.<BR><BR>Dan Yargici wrote:<BR> <BLOCKQUOTE cite=mid020101c417d7$1e3f5110$a10300c0@(protected) type="cite"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE>
<DIV><FONT face=Arial size=2>Hey Luc, you don't have to preach the benefits of UV based hair to me, I did 3 pretty large projects using FurDesigner which was the first commercially available Fur Package to use this method (If I'm not wrong). I thought it was a better technique then and even told the folks at Softimage during the beta of v2....</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>Just though a few others might get defensive...</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>DAN</FONT></DIV> <DIV> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT : rgb(0,0,0) 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial; font-stretch: normal; font-size-adjust: none">-- --- Original Message -- -- </DIV> <DIV style="BACKGROUND: rgb(228,228,228) 0% 50%; FONT: 10pt arial; font -stretch: normal; font-size-adjust: none"><B>From:</B> <A title=lulu@(protected) href="mailto:lulu@(protected)">luc froehlicher</A> </DIV> <DIV style="FONT: 10pt arial; font-stretch: normal; font-size-adjust: none"><B >To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial; font-stretch: normal; font-size-adjust: none"><B >Sent:</B> Thursday, April 01, 2004 1:12 PM</DIV> <DIV style="FONT: 10pt arial; font-stretch: normal; font-size-adjust: none"><B >Subject:</B> Re: Maya hairs!</DIV> <DIV><BR></DIV>check out :<BR><BR><A class=moz-txt-link-freetext href="http://www.joealter.com/mpeg/shavedemo.mov">http://www.joealter.com /mpeg/shavedemo.mov</A> <BR><A class=moz-txt-link-freetext href="http://www.worley.com/sasquatch/combing.html#top">http://www.worley .com/sasquatch/combing.html#top</A> (look at smart combing)<BR><BR>and you can take your suit off.<BR><BR>Dan Yargici wrote:<BR> <BLOCKQUOTE cite=mid01d601c417ce$0da7d060$a10300c0@(protected) type="cite" ><PRE wrap="">I hope you have your fire-retardent suit on Victor..........
-- -- Original Message -- -- From: "Victor Luckysov" <A class=moz-txt-link-rfc2396E href="mailto:vic @(protected)%3E"><vic@(protected)></A> To: <A class=moz-txt-link-rfc2396E href="mailto:XSI@(protected)"><XSI @(protected)></A> Sent: Thursday, April 01, 2004 12:12 PM Subject: Maya hairs!
</PRE> <BLOCKQUOTE type="cite"><PRE wrap="">hello all!
what a beautiful hairs in Maya 6.0 !!! have you seen it ???
strands are growing from UV coord., NOT from a vertex! you can modify the mesh as you want, and style would not glitch (not break). you can move the strand over the mesh by UV!
What the hair we have in XSI now... ?
may be in xsi4 we'll have a good hair, cloth, dynamic, etc ?
/vic/ senior animator dr.Picture Studios <A class=moz-txt-link-abbreviated href="http://www.drpicture .com">www.drpicture.com</A> personal web: <A class=moz-txt-link-abbreviated href="http://www.vic3d.com">www .vic3d.com</A>
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