Maya hairs! 2004-04-01 - By Victor Luckysov
Back Hello Adam,
I'm talking about strands, about UV based hair in maya, and vertex based strands in XSI. Not about smoothig and subdivs...
I had good practice with xsi hairs, and I realy know the true about xsi hairs ;(
http://www.vic3d.ru/animation/the_bat/wolfhound_bat_sc1_1.jpg
http://www.vic3d.ru/animation/the_bat/wolfhound_bat_sc1_75.jpg
http://www.vic3d.ru/animation/the_bat/wolfhound_bat_scar.jpg
http://www.vic3d.ru/animation/the_bat/wolfhound_bat_wire.jpg
Thursday, April 1, 2004, 2:41:17 PM, you wrote:
AS> I'm assuming you can have more then 15 segments for a hair then.
AS> Problems here with long strands and not enough subdivs to keep it smooth.
AS> A.
>> -- --Original Message-- -- >> From: Victor Luckysov [mailto:vic@(protected)] >> Sent: 01 April 2004 10:12 >> To: XSI@(protected) >> Subject: Maya hairs! >> >> >> hello all! >> >> what a beautiful hairs in Maya 6.0 !!! >> have you seen it ??? >> >> strands are growing from UV coord., NOT from a vertex! >> you can modify the mesh as you want, and style would not glitch (not >> break). >> you can move the strand over the mesh by UV! >> >> What the hair we have in XSI now... ? >> >> may be in xsi4 we'll have a good hair, cloth, dynamic, etc ? >> >> >> /vic/ >> senior animator >> dr.Picture Studios www.drpicture.com >> personal web: www.vic3d.com >> >>
/vic/ senior animator dr.Picture Studios www.drpicture.com personal web: www.vic3d.com
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