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Maya hairs!

Maya hairs!

2004-04-01       - By Victor Luckysov

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hello Adam,

I'm talking about strands, about UV based hair in maya, and vertex
based strands in XSI. Not about smoothig and subdivs...

I had good practice with xsi hairs, and I realy know the true about
xsi hairs ;(

http://www.vic3d.ru/animation/the_bat/wolfhound_bat_sc1_1.jpg

http://www.vic3d.ru/animation/the_bat/wolfhound_bat_sc1_75.jpg

http://www.vic3d.ru/animation/the_bat/wolfhound_bat_scar.jpg

http://www.vic3d.ru/animation/the_bat/wolfhound_bat_wire.jpg



Thursday, April 1, 2004, 2:41:17 PM, you wrote:

AS> I'm assuming you can have more then 15 segments for a hair then.

AS> Problems here with long strands and not enough subdivs to keep it smooth.

AS> A.

>> -- --Original Message-- --
>> From: Victor Luckysov [mailto:vic@(protected)]
>> Sent: 01 April 2004 10:12
>> To: XSI@(protected)
>> Subject: Maya hairs!
>>
>>
>> hello all!
>>
>> what a beautiful hairs in Maya 6.0 !!!
>> have you seen it ???
>>
>> strands are growing from UV coord., NOT from a vertex!
>> you can modify the mesh as you want, and style would not glitch (not
>> break).
>> you can move the strand over the mesh by UV!
>>
>> What the hair we have in XSI now... ?
>>
>> may be in xsi4 we'll have a good hair, cloth, dynamic, etc ?
>>
>>
>> /vic/
>> senior animator
>> dr.Picture Studios www.drpicture.com
>> personal web: www.vic3d.com
>>
>>



/vic/
senior animator
dr.Picture Studios www.drpicture.com
personal web: www.vic3d.com


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