  | | | Need Advise to render a big scene. | Need Advise to render a big scene. 2004-04-01 - By kim aldis
Back 33K polys it should handle just fine. You may not need scanline mode only and you should find fast motion even faster than scanline only
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From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Harry Bardak Sent: 31 March 2004 18:35 To: XSI@(protected) Subject: Re: [Rendering] Need Advise to render a big scene.
thanks for the reply Of course i already did what you said bernard, but without any sucess because even if i apply a constant shader on all object it take days to render ( really days that's insane ! ). Kim you pointed the number of object, i think you are right. I will try to merge object and bake the animation to get only one object to render instead of 3000 ( for 33 K poly in fact ). Finnaly i will just render in scanline mode, the compo will do the rest.
-- -- Original Message -- -- From: Harry <mailto:harry@(protected)> Bardak To: XSI@(protected) Sent: Wednesday, March 31, 2004 12:18 PM Subject: [Rendering] Need Advise to render a big scene.
hi I need some advise to render as fast as possible a big scene ( about 3 M polys). In my scenes i get a large number ( about 3000 ) of tiny object ( Glass exploding ) and 2 big objects ( cars about 2x1.2 polys ) . I need raytracing, for that and it take a very very very long time to render ( i expected that but that 's time ). I notice something when i was trying to set my BSP. Even if i have a standard material ( lambert with no reflection/refraction no GI noFG ) i have a very big render time ( count in days per frame ). When i switch in scanline only it's very very fast about 1 min per frame in PAL format. Setting BSP become hard in this condition, and the diagnose view show nothing, just black ) Unfortunelly I can't really separate pass since i need reflection. I will fake everything in compositing, to deliver the shots in time, but i wondering how to deal with that for the next time. Any suggestion ? Thanks. Harry.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=us-ascii"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#c0c0c0> <DIV dir=ltr align=left><SPAN class=203040512-01042004><FONT face=Arial color=#008080 size=2>33K polys it should handle just fine. You may not need scanline mode only and you should find fast motion even faster than scanline only</FONT></SPAN></DIV><BR> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #008080 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left> <HR tabIndex=-1> <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Harry Bardak<BR><B>Sent:</B> 31 March 2004 18:35<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> Re: [Rendering] Need Advise to render a big scene.<BR></FONT><BR></DIV> <DIV></DIV> <DIV><FONT face=Arial size=2>thanks for the reply</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Of course i already did what you said bernard, but without any sucess because even if i apply a constant shader on all object it take days to render ( really days that's insane ! ). </FONT></DIV> <DIV><FONT face=Arial size=2>Kim you pointed the number of object, i think you are right. I will try to merge object and bake the animation to get only one object to render instead of 3000 ( for 33 K poly in fact ). </FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Finnaly i will just render in scanline mode, the compo will do the rest.</FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:< /B> <A title=harry@(protected) href="mailto:harry@(protected)">Harry Bardak</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, March 31, 2004 12:18 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> [Rendering] Need Advise to render a big scene.</DIV> <DIV><BR></DIV> <DIV><FONT face=Arial size=2>hi </FONT></DIV> <DIV><FONT face=Arial size=2>I need some advise to render as fast as possible a big scene ( about 3 M polys). </FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>In my scenes i get a large number ( about 3000 ) of tiny object ( Glass exploding ) and 2 big objects ( cars about 2x1.2 polys ) . </FONT></DIV> <DIV><FONT face=Arial size=2>I need raytracing, for that and it take a very very very long time to render ( i expected that but that 's time ).</FONT></DIV> <DIV><FONT face=Arial size=2>I notice something when i was trying to set my BSP. Even if i have a standard material ( lambert with no reflection/refraction no GI noFG ) i have a very big render time ( count in days per frame ). When i switch in scanline only it's very very fast about 1 min per frame in PAL format. </FONT></DIV> <DIV><FONT face=Arial size=2>Setting BSP become hard in this condition, and the diagnose view show nothing, just black )</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Unfortunelly I can't really separate pass since i need reflection.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I will fake everything in compositing, to deliver the shots in time, but i wondering how to deal with that for the next time. </FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Any suggestion ? </FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Thanks.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Harry.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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