  | | | Maya hairs! | Maya hairs! 2004-04-01 - By Adam Seeley
Back I'm assuming you can have more then 15 segments for a hair then.
Problems here with long strands and not enough subdivs to keep it smooth.
A.
> -- --Original Message-- -- > From: Victor Luckysov [mailto:vic@(protected)] > Sent: 01 April 2004 10:12 > To: XSI@(protected) > Subject: Maya hairs! > > > hello all! > > what a beautiful hairs in Maya 6.0 !!! > have you seen it ??? > > strands are growing from UV coord., NOT from a vertex! > you can modify the mesh as you want, and style would not glitch (not > break). > you can move the strand over the mesh by UV! > > What the hair we have in XSI now... ? > > may be in xsi4 we'll have a good hair, cloth, dynamic, etc ? > > > /vic/ > senior animator > dr.Picture Studios www.drpicture.com > personal web: www.vic3d.com > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ >
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