texture swimming.. yes I want it to swim. 2004-03-25 - By Martin Belleau
Back Ok, I see this works, but is there a way to get this result in realtime... because right now I move a point, and DnD, move a point and DnD, etc...
Martin Web -> http://www.skuadstudios.com Life is good!!
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Martin Matzeder - electricpuppet Sent: Thursday, March 25, 2004 3:34 PM To: XSI@(protected) Subject: Re: texture swimming.. yes I want it to swim.
Browse down to the texture operator under clusters and drag'n drop it over the operator You want to be ommited. The complete stack under this operator is omitted.
cheers Martin
Martin Belleau wrote:
> Allo , how can I make the texture swim on my objects when I move my > vertices around after applying a texture support or camera projection?! > > > > Merci! > > > > ** Martin ** > Web -> http://www.skuadstudios.com <http://www.skuadstudios.com/> > ** Life is good!! ** > > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|