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texture swimming.. yes I want it to swim.

texture swimming.. yes I want it to swim.

2004-03-25       - By Martin Belleau

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Reply:     1     2     3     4     5  

Ok, I see this works, but is there a way to get this result in
realtime... because right now I move a point, and DnD, move a point and
DnD, etc...

Martin
Web -> http://www.skuadstudios.com
Life is good!!

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Martin Matzeder - electricpuppet
Sent: Thursday, March 25, 2004 3:34 PM
To: XSI@(protected)
Subject: Re: texture swimming.. yes I want it to swim.

Browse down to the texture operator under clusters and drag'n drop it
over the operator You want to be ommited. The complete stack under this
operator is omitted.

cheers Martin

Martin Belleau wrote:

> Allo , how can I make the texture swim on my objects when I move my
> vertices around after applying a texture support or camera
projection?!
>
>  
>
> Merci!
>
>  
>
> ** Martin **
> Web -> http://www.skuadstudios.com <http://www.skuadstudios.com/>
> ** Life is good!! **
>
>  
>

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