texture swimming.. yes I want it to swim. 2004-03-25 - By Martin Matzeder - electricpuppet
Back Browse down to the texture operator under clusters and drag'n drop it over the operator You want to be ommited. The complete stack under this operator is omitted.
cheers Martin
Martin Belleau wrote:
> Allo , how can I make the texture swim on my objects when I move my > vertices around after applying a texture support or camera projection?! > > > > Merci! > > > > ** Martin ** > Web -> http://www.skuadstudios.com <http://www.skuadstudios.com/> > ** Life is good!! ** > > >
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