  | | | Freezing Particle Instances? | Freezing Particle Instances? 2004-03-25 - By Morten Bartholdy
Back Felix, that is beautiful :)
It does exactly what I need, and interactively too!
Only thing I could need more is a rotation control like in Helges Scatter, but I will play a little with Randomize and fix the rest by hand.
Thanks a bundle - if you plan to go to the 3D Festival in Copenhagen let me know and I will buy the beer ;)
Best Regards
Morten Bartholdy 3D Animator & Visual Effects Supervisor Colorshop VFX Denmark
-- -- Original Message -- -- From: "Felix Gebhardt" <gebhardt@(protected)> To: <XSI@(protected)> Sent: Thursday, March 25, 2004 11:07 AM Subject: Re: Freezing Particle Instances?
> > Hi Morten, > > if you don't need any funky functionality and something like the > distribution quality of the particle emission fits well for your case you > could try this little addon here: > > http://www.sukio.de/resources/FLX_Duplicator.xsiaddon > > Sorry, not much parameters to tweak but it did what it should when I needed > it. > > Usage: > 1) Select your sphere. > 2) Select your grid. > 3) Run the supplied ApplyOp command from the new custom toolbar you get > after installation. > > Maybe it helps, > Felix > > > > > Morten Bartholdy wrote: > > Eric, > > > > It would be if I could get it to work :( > > > > It fails on argument 2 stating it is invalid. I tried registrering the > > spdl manually without succes. If I try registrering the ophost.dll it > > needs the plugincore.dll and vice versa. I guess I am not doing it right > > but I don't know how to proceed :( Any suggestions? > > > > Morten > > > > > > > > -- -- Original Message -- -- > > From: "Eric Lampi" <ericlampi@(protected)> > > To: <XSI@(protected)> > > Sent: Thursday, March 25, 2004 3:11 AM > > Subject: Re: Freezing Particle Instances? > > > > > >> Morten, > >> > >> Is the obj2particles not useful? > >> > >> I would imagine that your geometry count would go > >> through the roof. I just had a thought, can you use > >> the obj2particles script to place regular instanced > >> geo?? Then you could expand them to regular geo > >> right? > >> > >> Eric Lampi > >> > >> --- Morten Bartholdy <xsi@(protected)> wrote: > >>> Thanks for pointing out the fact that Essential has > >>> Particles now - I have Advanced but deliver models > >>> to a company that have both and assumed I had to > >>> stay away from Particles for that reason. > >>> > >>> I am fully aware of the risk of slowdown but I stay > >>> below 30K triangles total so it is not really a > >>> problem. I agree that for other purposes it would > >>> make sense to stick with BBoxes and Instances, but > >>> for this I need to model some more after creating > >>> the basic surface. > >>> > >>> This is a test patch showing what I need to create: > >>> > >>> http://colorshopvfx.dk/XSI/Bulepels_test01.jpg > >>> > >>> There are other ways of getting to where I want to > >>> go and for this I eventually went with Helges > >>> Scatter tool. It requires me to model base geometry > >>> with fairly evenly sized and spaced polygons in > >>> order to achieve the look I need, which is why I > >>> explored the Particle way. See this test displaying > >>> how Scatter works: > >>> > >>> http://colorshopvfx.dk/XSI/Bulepels_test02.jpg > >>> > >>> Basically I was curious to know if there was a way > >>> to use Particle for this and other modeling > >>> purposes, as I find that procedural modeling and > >>> especially random duplicator tools are somewhat > >>> lacking in XSI. It would really make sense to allow > >>> "full" use of the positioning and randomizing > >>> functionality of the Particle system also for > >>> modeling purposes, but maybe that is just me ;) > >>> > >>> If Montreal has that particular problem maybe it's > >>> time they empty their wallets and go for something > >>> bigger than 14" monitors ;D > >>> > >>> > >>> /Morten > >>> > >>> > >>> -- -- Original Message -- -- > >>> From: Raffaele "ThE_JacO" Fragapane > >>> To: XSI@(protected) > >>> Sent: Wednesday, March 24, 2004 4:24 PM > >>> Subject: RE: Freezing Particle Instances? > >>> > >>> > >>> Essentials has particles since v2, so if that's > >>> the only reason keeping you from keeping it > >>> particles, it's a non issue > >>> > >>> You also realize that moving from bounding boxes > >>> in the GUI and instances In rendering to real > >>> geometry is gonna be a quite massive slowdown under > >>> every aspect, don't you ? > >>> > >>> > >>> > >>> Last but not least, if you REALLY need to convert > >>> to objects, your only hope is in scripting. > >>> > >>> No "expand instances on particles into a cloud of > >>> objects" command is implemented yet, I heard > >>> Montreal was planning to put one in, but then they > >>> gave up because there was nowhere in the interface > >>> to fit such a long name. > >>> > >>> > >>> > >>> -~== Raffaele Fragapane ==~- > >>> -~== Freelance Technical Animator & TD > >>> ==~- > >>> -~== Senior Technical Animator @ Peerless Camera > >>> ==~- > >>> > >>> - Currently London Based > >>> - +44 798 4955734 > >>> > >>> > >>> > >> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- > - > >> ---- > >>> > >>> From: owner-xsi@(protected) > >>> [mailto:owner-xsi@(protected)] On Behalf Of Morten > >>> Bartholdy > >>> Sent: Tuesday, March 23, 2004 7:50 PM > >>> To: XSI@(protected) > >>> Subject: Freezing Particle Instances? > >>> > >>> > >>> > >>> I have used particle emmision to model an uneven > >>> surface from a group of irregular spheres, using > >>> instances. Question is, is there a way to expand > >>> these instances to regular geometry so I no longer > >>> need the particle system? This is because I want to > >>> continue modeling on the new surface and I would > >>> like to get rid of the particles so I also have the > >>> option of working with the model in XSI Essential. > >>> > >>> > >>> > >>> I tried Isners Instance Duplication script but get > >>> an error on line 39 - maybe it does not work with > >>> Particle Instances... > >>> > >>> > >>> > >>> Any suggestions? > >>> > >>> > >>> > >>> TIA! > >>> > >>> > >>> > >>> Best Regards > >>> > >>> > >>> > >>> Morten Bartholdy > >>> 3D Animator & Visual Effects Supervisor > >>> Colorshop VFX > >>> Denmark > >>> > >>> > >>> > >>> --- > >>> Incoming mail is certified Virus Free. > >>> Checked by AVG anti-virus system > >>> (http://www.grisoft.com). > >>> Version: 6.0.638 / Virus Database: 409 - Release > >>> Date: 21-Mar-04 (See http://Mar-04.ora-code.com) > >>> > >>> > >>> > >>> > >>> --- > >>> Outgoing mail is certified Virus Free. > >>> Checked by AVG anti-virus system > >>> (http://www.grisoft.com). > >>> Version: 6.0.638 / Virus Database: 409 - Release > >>> Date: 21-Mar-04 (See http://Mar-04.ora-code.com) > >>> > >>> > >> > >> > >> ===== > >> Freelance 3-D Animator, F/X Artist > >> > >> --- > >> Unsubscribe? Mail Majordomo@(protected) with the following text in > >> body: unsubscribe xsi > >> > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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