  | | | Freezing Particle Instances? | Freezing Particle Instances? 2004-03-25 - By Morten Bartholdy
Back Eric,
It would be if I could get it to work :(
It fails on argument 2 stating it is invalid. I tried registrering the spdl manually without succes. If I try registrering the ophost.dll it needs the plugincore.dll and vice versa. I guess I am not doing it right but I don't know how to proceed :( Any suggestions?
Morten
-- -- Original Message -- -- From: "Eric Lampi" <ericlampi@(protected)> To: <XSI@(protected)> Sent: Thursday, March 25, 2004 3:11 AM Subject: Re: Freezing Particle Instances?
> Morten, > > Is the obj2particles not useful? > > I would imagine that your geometry count would go > through the roof. I just had a thought, can you use > the obj2particles script to place regular instanced > geo?? Then you could expand them to regular geo > right? > > Eric Lampi > > --- Morten Bartholdy <xsi@(protected)> wrote: > > Thanks for pointing out the fact that Essential has > > Particles now - I have Advanced but deliver models > > to a company that have both and assumed I had to > > stay away from Particles for that reason. > > > > I am fully aware of the risk of slowdown but I stay > > below 30K triangles total so it is not really a > > problem. I agree that for other purposes it would > > make sense to stick with BBoxes and Instances, but > > for this I need to model some more after creating > > the basic surface. > > > > This is a test patch showing what I need to create: > > > > http://colorshopvfx.dk/XSI/Bulepels_test01.jpg > > > > There are other ways of getting to where I want to > > go and for this I eventually went with Helges > > Scatter tool. It requires me to model base geometry > > with fairly evenly sized and spaced polygons in > > order to achieve the look I need, which is why I > > explored the Particle way. See this test displaying > > how Scatter works: > > > > http://colorshopvfx.dk/XSI/Bulepels_test02.jpg > > > > Basically I was curious to know if there was a way > > to use Particle for this and other modeling > > purposes, as I find that procedural modeling and > > especially random duplicator tools are somewhat > > lacking in XSI. It would really make sense to allow > > "full" use of the positioning and randomizing > > functionality of the Particle system also for > > modeling purposes, but maybe that is just me ;) > > > > If Montreal has that particular problem maybe it's > > time they empty their wallets and go for something > > bigger than 14" monitors ;D > > > > > > /Morten > > > > > > -- -- Original Message -- -- > > From: Raffaele "ThE_JacO" Fragapane > > To: XSI@(protected) > > Sent: Wednesday, March 24, 2004 4:24 PM > > Subject: RE: Freezing Particle Instances? > > > > > > Essentials has particles since v2, so if that's > > the only reason keeping you from keeping it > > particles, it's a non issue > > > > You also realize that moving from bounding boxes > > in the GUI and instances In rendering to real > > geometry is gonna be a quite massive slowdown under > > every aspect, don't you ? > > > > > > > > Last but not least, if you REALLY need to convert > > to objects, your only hope is in scripting. > > > > No "expand instances on particles into a cloud of > > objects" command is implemented yet, I heard > > Montreal was planning to put one in, but then they > > gave up because there was nowhere in the interface > > to fit such a long name. > > > > > > > > -~== Raffaele Fragapane ==~- > > -~== Freelance Technical Animator & TD > > ==~- > > -~== Senior Technical Animator @ Peerless Camera > > ==~- > > > > - Currently London Based > > - +44 798 4955734 > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ ---- > > > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Morten > > Bartholdy > > Sent: Tuesday, March 23, 2004 7:50 PM > > To: XSI@(protected) > > Subject: Freezing Particle Instances? > > > > > > > > I have used particle emmision to model an uneven > > surface from a group of irregular spheres, using > > instances. Question is, is there a way to expand > > these instances to regular geometry so I no longer > > need the particle system? This is because I want to > > continue modeling on the new surface and I would > > like to get rid of the particles so I also have the > > option of working with the model in XSI Essential. > > > > > > > > I tried Isners Instance Duplication script but get > > an error on line 39 - maybe it does not work with > > Particle Instances... > > > > > > > > Any suggestions? > > > > > > > > TIA! > > > > > > > > Best Regards > > > > > > > > Morten Bartholdy > > 3D Animator & Visual Effects Supervisor > > Colorshop VFX > > Denmark > > > > > > > > --- > > Incoming mail is certified Virus Free. > > Checked by AVG anti-virus system > > (http://www.grisoft.com). > > Version: 6.0.638 / Virus Database: 409 - Release > > Date: 21-Mar-04 (See http://Mar-04.ora-code.com) > > > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system > > (http://www.grisoft.com). > > Version: 6.0.638 / Virus Database: 409 - Release > > Date: 21-Mar-04 (See http://Mar-04.ora-code.com) > > > > > > > ===== > Freelance 3-D Animator, F/X Artist > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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