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Freezing Particle Instances?

Freezing Particle Instances?

2004-03-25       - By Morten Bartholdy

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Reply:     1     2     3     4     5     6     7     8     9  

Eric,

It would be if I could get it to work :(

It fails on argument 2 stating it is invalid. I tried registrering the spdl
manually without succes. If I try registrering the ophost.dll it needs the
plugincore.dll and vice versa. I guess I am not doing it right but I don't
know how to proceed :( Any suggestions?

Morten



-- -- Original Message -- --
From: "Eric Lampi" <ericlampi@(protected)>
To: <XSI@(protected)>
Sent: Thursday, March 25, 2004 3:11 AM
Subject: Re: Freezing Particle Instances?


> Morten,
>
> Is the obj2particles not useful?
>
> I would imagine that your geometry count would go
> through the roof.  I just had a thought, can you use
> the obj2particles script to place regular instanced
> geo??  Then you could expand them to regular geo
> right?
>
> Eric Lampi
>
> --- Morten Bartholdy <xsi@(protected)> wrote:
> > Thanks for pointing out the fact that Essential has
> > Particles now - I have Advanced but deliver models
> > to a company that have both and assumed I had to
> > stay away from Particles for that reason.
> >
> > I am fully aware of the risk of slowdown but I stay
> > below 30K triangles total so it is not really a
> > problem. I agree that for other purposes it would
> > make sense to stick with BBoxes and Instances, but
> > for this I need to model some more after creating
> > the basic surface.
> >
> > This is a test patch showing what I need to create:
> >
> > http://colorshopvfx.dk/XSI/Bulepels_test01.jpg
> >
> > There are other ways of getting to where I want to
> > go and for this I eventually went with Helges
> > Scatter tool. It requires me to model base geometry
> > with fairly evenly sized and spaced polygons in
> > order to achieve the look I need, which is why I
> > explored the Particle way. See this test displaying
> > how Scatter works:
> >
> > http://colorshopvfx.dk/XSI/Bulepels_test02.jpg
> >
> > Basically I was curious to know if there was a way
> > to use Particle for this and other modeling
> > purposes, as I find that procedural modeling and
> > especially random duplicator tools are somewhat
> > lacking in XSI. It would really make sense to allow
> > "full" use of the positioning and randomizing
> > functionality of the Particle system also for
> > modeling purposes, but maybe that is just me ;)
> >
> > If Montreal has that particular problem maybe it's
> > time they empty their wallets and go for something
> > bigger than 14" monitors ;D
> >
> >
> > /Morten
> >
> >
> >   -- -- Original Message -- --
> >   From: Raffaele "ThE_JacO" Fragapane
> >   To: XSI@(protected)
> >   Sent: Wednesday, March 24, 2004 4:24 PM
> >   Subject: RE: Freezing Particle Instances?
> >
> >
> >   Essentials has particles since v2, so if that's
> > the only reason keeping you from keeping it
> > particles, it's a non issue
> >
> >   You also realize that moving from bounding boxes
> > in the GUI and instances In rendering to real
> > geometry is gonna be a quite massive slowdown under
> > every aspect, don't you ?
> >
> >
> >
> >   Last but not least, if you REALLY need to convert
> > to objects, your only hope is in scripting.
> >
> >   No "expand instances on particles into a cloud of
> > objects" command is implemented yet, I heard
> > Montreal was planning to put one in, but then they
> > gave up because there was nowhere in the interface
> > to fit such a long name.
> >
> >
> >
> >                       -~== Raffaele Fragapane ==~-
> >           -~== Freelance Technical Animator & TD
> > ==~-
> >   -~== Senior Technical Animator @ Peerless Camera
> > ==~-
> >
> >   - Currently London Based
> >   - +44 798 4955734
> >
> >
> >
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------
----
> >
> >   From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Morten
> > Bartholdy
> >   Sent: Tuesday, March 23, 2004 7:50 PM
> >   To: XSI@(protected)
> >   Subject: Freezing Particle Instances?
> >
> >
> >
> >   I have used particle emmision to model an uneven
> > surface from a group of irregular spheres, using
> > instances. Question is, is there a way to expand
> > these instances to regular geometry so I no longer
> > need the particle system? This is because I want to
> > continue modeling on the new surface and I would
> > like to get rid of the particles so I also have the
> > option of working with the model in XSI Essential.
> >
> >
> >
> >   I tried Isners Instance Duplication script but get
> > an error on line 39 - maybe it does not work with
> > Particle Instances...
> >
> >
> >
> >   Any suggestions?
> >
> >
> >
> >   TIA!
> >
> >
> >
> >   Best Regards
> >
> >
> >
> >   Morten Bartholdy
> >   3D Animator & Visual Effects Supervisor
> >   Colorshop VFX
> >   Denmark
> >
> >
> >
> >   ---
> >   Incoming mail is certified Virus Free.
> >   Checked by AVG anti-virus system
> > (http://www.grisoft.com).
> >   Version: 6.0.638 / Virus Database: 409 - Release
> > Date: 21-Mar-04 (See http://Mar-04.ora-code.com)
> >
> >
> >
> >
> >   ---
> >   Outgoing mail is certified Virus Free.
> >   Checked by AVG anti-virus system
> > (http://www.grisoft.com).
> >   Version: 6.0.638 / Virus Database: 409 - Release
> > Date: 21-Mar-04 (See http://Mar-04.ora-code.com)
> >
> >
>
>
> =====
> Freelance 3-D Animator, F/X Artist
>
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