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high quality textures in the UI

high quality textures in the UI

2003-12-17       - By jason.brummett@(protected)

 Back
Reply:     1     2     3     4  

Can someone explain to me why Maya allows you to view Hardware textures at
high resolutions in the viewport but your not able to view textures in there
native resolution in a shading network?

I realize you can create a TAB of textures based on a "disk" location and
double click a texture there and have it open in F-check which is handy but
after you've moved several, or a bunch of images into a scene your not able
to double click them and view them in a descent level of resolution anymore
through the HS or Visor.

The Visor and Hypershade allow you to make a tab of "scene" materials and
textures which seems totally redundant in that you can't do anything with
them like view them in a higher resolution that would be done in the HS?

This bugs me to all ends in Maya.  If you for instance takeover a scene that
you need to cleanup from an associate and this person has been creating
bitmap images for use in a scene but is having problems with tiling or
artificats, It's impossible to view textures closely in a shading network to
find the problem without having to ask this person exactly where the image
came from and open them all up in PS or something similar; or build a huge
array of planes in which to apply suspect bitmaps to and view in the
modeling space (Joking about this last solution)?

BTW. I'm using Maya 4 unlimited and I have another wierd glitch.  If I do an
import in HS or the Visor and go to my file browser to bring in image maps;
Maya opens the selected image with Fcheck but doesn't include the selected
map in the scene.  It just shows me what the image looks like in Fcheck and
thats it?

Arrgh,

Jason Brummett
www.stzgraphics.com



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