  | | | Cameras | Cameras 2003-11-20 - By Gary Jaeger
Back If you're using 4.5 (and even 5 to a lesser degree) the render globals for mr are different than for the maya renderer. So if you had a pixel aspect ratio other than 1 in the maya render globals, you won't know it in the MR globals. So you can go back to the maya globals, set your render size to 500x500 with a PAR = 1, then switch to MR globals. that should work.
On Nov 20, 2003, at 1:04 PM, Daniel Corcoran wrote:
> I'm sorry if this is a stupid question......................but I'm > outputing a Maya rendering (mental ray) with PAL resolution and when I > try > to change the render res to 500x500 pixels my image becomes stretched. > I > have played around with all the camera settings but cant figure it out. > > Thanks in advance! > > DAN > > > *********************************************************************** > * > CAUTION - This message may contain privileged and confidential > information intended only for the use of the addressee named above. > If you are not the intended recipient of this message you are hereby > notified that any use, dissemination, distribution or reproduction of > this message is prohibited. If you have received this message in error > please notify AMCOR immediately. > Any views expressed in this message are those of the individual sender > and may not necessarily reflect the views of AMCOR. > *********************************************************************** > * > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> > > . . . . . . . . . . . . . . . . . . . . . . . . . Gary Jaeger // Core Studio + www.corestudio.com +
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