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Freezing Particle Instances?

Freezing Particle Instances?

2004-03-24       - By Morten Bartholdy

 Back
Reply:     1     2     3     4     5     6     7     8     9  

Thanks for pointing out the fact that Essential has Particles now - I have
Advanced but deliver models to a company that have both and assumed I had to
stay away from Particles for that reason.

I am fully aware of the risk of slowdown but I stay below 30K triangles total
so it is not really a problem. I agree that for other purposes it would make
sense to stick with BBoxes and Instances, but for this I need to model some
more after creating the basic surface.

This is a test patch showing what I need to create:

http://colorshopvfx.dk/XSI/Bulepels_test01.jpg

There are other ways of getting to where I want to go and for this I eventually
went with Helges Scatter tool. It requires me to model base geometry with
fairly evenly sized and spaced polygons in order to achieve the look I need,
which is why I explored the Particle way. See this test displaying how Scatter
works:

http://colorshopvfx.dk/XSI/Bulepels_test02.jpg

Basically I was curious to know if there was a way to use Particle for this and
other modeling purposes, as I find that procedural modeling and especially
random duplicator tools are somewhat lacking in XSI. It would really make sense
to allow "full" use of the positioning and randomizing functionality of the
Particle system also for modeling purposes, but maybe that is just me ;)

If Montreal has that particular problem maybe it's time they empty their
wallets and go for something bigger than 14" monitors ;D


/Morten


 -- -- Original Message -- --
 From: Raffaele "ThE_JacO" Fragapane
 To: XSI@(protected)
 Sent: Wednesday, March 24, 2004 4:24 PM
 Subject: RE: Freezing Particle Instances?


 Essentials has particles since v2, so if that’s the only reason keeping you
from keeping it particles, it’s a non issue

 You also realize that moving from bounding boxes in the GUI and instances In
rendering to real geometry is gonna be a quite massive slowdown under every
aspect, don’t you ?

 

 Last but not least, if you REALLY need to convert to objects, your only hope
is in scripting.

 No “expand instances on particles into a cloud of objects” command is
implemented yet, I heard Montreal was planning to put one in, but then they
gave up because there was nowhere in the interface to fit such a long name.

 

                     -~== Raffaele Fragapane ==~-
         -~== Freelance Technical Animator & TD ==~-
 -~== Senior Technical Animator @ Peerless Camera ==~-

 - Currently London Based
 - +44 798 4955734


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----

 From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Morten Bartholdy
 Sent: Tuesday, March 23, 2004 7:50 PM
 To: XSI@(protected)
 Subject: Freezing Particle Instances?

 

 I have used particle emmision to model an uneven surface from a group of
irregular spheres, using instances. Question is, is there a way to expand these
instances to regular geometry so I no longer need the particle system? This is
because I want to continue modeling on the new surface and I would like to get
rid of the particles so I also have the option of working with the model in XSI
Essential.

 

 I tried Isners Instance Duplication script but get an error on line 39 -
maybe it does not work with Particle Instances...

 

 Any suggestions?

 

 TIA!

 

 Best Regards

 

 Morten Bartholdy
 3D Animator & Visual Effects Supervisor
 Colorshop VFX
 Denmark



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<DIV><FONT face=Arial size=2>Thanks for pointing out the fact that Essential
has
Particles now - I have Advanced but deliver models to a company that&nbsp;have
both and assumed I had to stay away from Particles for that reason.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I am fully aware of the risk of slowdown but I
stay
below 30K triangles total so it is not really a problem. I agree that for other
purposes it would make sense to stick with BBoxes and Instances, but for this I
need to model some more after creating the basic surface.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>This is a test patch showing what I need to
create:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2><A
href="http://colorshopvfx.dk/XSI/Bulepels_test01.jpg">http://colorshopvfx.dk
/XSI/Bulepels_test01.jpg</A></FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>There are other ways of getting to where I want to
go and for this I eventually went with Helges Scatter tool. It requires me to
model base geometry with&nbsp;fairly evenly sized and spaced polygons in order
to achieve the look I need, which is why I explored the Particle way. See this
test displaying how Scatter works:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2><A
href="http://colorshopvfx.dk/XSI/Bulepels_test02.jpg">http://colorshopvfx.dk
/XSI/Bulepels_test02.jpg</A></FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Basically I was curious to know if there was a way
to use Particle for this and other modeling purposes, as I find that procedural
modeling and especially random duplicator tools are somewhat lacking in XSI. It
would really make sense to allow "full" use of the positioning and
randomizing&nbsp;functionality of the Particle system also for modeling
purposes, but maybe that is just me ;)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>If Montreal has that particular problem maybe it's
time they empty their wallets and go for something bigger than 14" monitors
;D</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>/Morten</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=jaco@(protected) href="mailto:jaco@(protected)">Raffaele "ThE_JacO"
 Fragapane</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, March 24, 2004 4:24
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: Freezing Particle
 Instances?</DIV>
 <DIV><BR></DIV>
 <DIV class=Section1>
 <P class=MsoNormal><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Essentials has
 particles since v2, so if that’s the only reason keeping you from keeping it
 particles, it’s a non issue<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">You also realize
that
 moving from bounding boxes in the GUI and instances In rendering to real
 geometry is gonna be a quite massive slowdown under every aspect, don’t you
 ?<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial"><o:p>&nbsp;</o:p><
/SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Last but not least,
 if you REALLY need to convert to objects, your only hope is in
 scripting.<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">No “expand instances
 on particles into a cloud of objects” command is implemented yet, I heard
 Montreal was planning to put one in, but then they gave up because there was
 nowhere in the interface to fit such a long name.<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial"><o:p>&nbsp;</o:p><
/SPAN></FONT></P>
 <DIV>
 <P><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;
 -~== Raffaele Fragapane ==~-</SPAN></FONT><FONT color=navy><SPAN
 style="COLOR: navy"> <BR></SPAN></FONT><FONT face=Arial color=navy
 size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;
 -~== Freelance Technical Animator &amp; TD ==~-</SPAN></FONT><FONT
 color=navy><SPAN style="COLOR: navy"> <BR></SPAN></FONT><FONT face=Arial
 color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">-~== Senior
Technical
 Animator @ Peerless Camera ==~-</SPAN></FONT><FONT color=navy><SPAN
 style="COLOR: navy"> <o:p></o:p></SPAN></FONT></P>
 <P><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Currently <st1
:City
 w:st="on"><st1:place w:st="on">London</st1:place></st1:City>
 Based</SPAN></FONT><FONT color=navy><SPAN style="COLOR: navy">
 <BR></SPAN></FONT><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- +44 798
 4955734</SPAN></FONT><FONT color=navy><SPAN style="COLOR: navy">
 </SPAN></FONT><o:p></o:p></P></DIV>
 <DIV>
 <DIV class=MsoNormal style="MARGIN-LEFT: 36pt; TEXT-ALIGN: center"
 align=center><FONT face="Times New Roman" size=3><SPAN
style="FONT-SIZE: 12pt">
 <HR tabIndex=-1 align=center width="100%" SIZE=2>
 </SPAN></FONT></DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><B><FONT face=Tahoma size=2>
<SPAN
 style="FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: Tahoma">From:</SPAN><
/FONT></B><FONT
 face=Tahoma size=2><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma">
 owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B><SPAN
 style="FONT-WEIGHT: bold">On Behalf Of </SPAN></B>Morten Bartholdy<BR><B>
<SPAN
 style="FONT-WEIGHT: bold">Sent:</SPAN></B> Tuesday, March 23, 2004 7:50
 PM<BR><B><SPAN style="FONT-WEIGHT: bold">To:</SPAN></B>
 XSI@(protected)<BR><B><SPAN style="FONT-WEIGHT: bold">Subject:</SPAN></B>
 Freezing Particle Instances?</SPAN></FONT><o:p></o:p></P></DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face="Times New Roman"
 size=3><SPAN style="FONT-SIZE: 12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">I have used particle
 emmision&nbsp;to model an uneven surface from a group of irregular spheres,
 using instances. Question is, is there a way to expand these instances to
 regular geometry so I no longer need the particle system? This is because I
 want to continue modeling on the new surface and I would like to get rid of
 the particles so I&nbsp;also have the option of&nbsp;working with the model
in
 XSI Essential.</SPAN></FONT><o:p></o:p></P></DIV>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face="Times New Roman"
 size=3><SPAN style="FONT-SIZE: 12pt">&nbsp;<o:p></o:p></SPAN></FONT></P></DIV>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">I tried Isners Instance
 Duplication script but get an error on line 39 - maybe it does not work with
 Particle Instances...</SPAN></FONT><o:p></o:p></P></DIV>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face="Times New Roman"
 size=3><SPAN style="FONT-SIZE: 12pt">&nbsp;<o:p></o:p></SPAN></FONT></P></DIV>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">Any
 suggestions?</SPAN></FONT><o:p></o:p></P></DIV>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face="Times New Roman"
 size=3><SPAN style="FONT-SIZE: 12pt">&nbsp;<o:p></o:p></SPAN></FONT></P></DIV>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">TIA!</SPAN></FONT><o:p></o:p></P>
</DIV>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face="Times New Roman"
 size=3><SPAN style="FONT-SIZE: 12pt">&nbsp;<o:p></o:p></SPAN></FONT></P></DIV>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">Best
 Regards</SPAN></FONT><o:p></o:p></P></DIV>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face="Times New Roman"
 size=3><SPAN style="FONT-SIZE: 12pt">&nbsp;<o:p></o:p></SPAN></FONT></P></DIV>
 <DIV>
 <P class=MsoNormal style="MARGIN-LEFT: 36pt"><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">Morten Bartholdy<BR>3D Animator
 &amp; Visual Effects Supervisor<BR>Colorshop VFX<BR><st1:country-region
 w:st="on"><st1:place
 w:st="on">Denmark</st1:place></st1:country-region></SPAN></FONT><o:p></o:p><
/P></DIV></DIV><BR>
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