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3D procedural Bump mixing?

3D procedural Bump mixing?

2004-03-24       - By Michael Marine Leeson

 Back
Hi All,
   Is there any possible way for 3D procedural bumpmaps to mix up
each on their own texture projection space?

   I am trying to mix darktree texture bump from vector_state node,
and don't know how to select different texture projection space.
It seems only the first texture projection is coming through the pipes

   I want to keep the bumps inplace, So I can deform animating the
objects, That's why I need to use the UV space,

Please, Is there anyway ti achieve this? Any body

                                                                      TIA.
                                                                     
Michael Marine Leeson.

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