3D procedural Bump mixing? 2004-03-24 - By Michael Marine Leeson
Back Hi All, Is there any possible way for 3D procedural bumpmaps to mix up each on their own texture projection space?
I am trying to mix darktree texture bump from vector_state node, and don't know how to select different texture projection space. It seems only the first texture projection is coming through the pipes
I want to keep the bumps inplace, So I can deform animating the objects, That's why I need to use the UV space,
Please, Is there anyway ti achieve this? Any body
TIA. Michael Marine Leeson.
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