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high quality textures in the UI

high quality textures in the UI

2003-12-17       - By Christian Nerving

 Back
Reply:     1     2     3     4  

if you set your hardware texturing to highest quality in the
shader/material, you'll get a new (extra) attribute on the texture filenode
with which you can set resolution of the viewport feedback

Cheers

Christian

-- -- Original Message -- --
From: "John Cassella" <redpaw@(protected)>
To: <maya@(protected)>
Sent: Tuesday, December 16, 2003 3:07 AM
Subject: high quality textures in the UI


> I remember somehow  at my old company (now closed and disbanded)  we were
able to get full quality
> textures in the hardware renderer and in the UI.  not this silly  256x256
quality cap that there is
> in the shader's hardware  settings..  where and what was this control?  I
can't for the life of me
> remember if it was something that had to be enabled on the computer?  the
graphics card,  or  in the
> software or an env variable?.
>
> thanks in advance for the help..
>
>
>
> --
>     John Cassella (aka redpaw)
>          3d Animator
>          |""" \\ //
>          |"""  \ /
>          |    // \\
>       redpaw@(protected)
>       direct line 323-308-3018
>
> Where am I going, and how did I get in this handbasket!
>
> Backward conditioning:
>       Putting saliva in a dog's mouth in an attempt to make a bell ring.
>
> ...Last Night I lay in bed looking up at the
>   stars in the sky and I thought to myself,
>   "Where the heck is the ceiling?"
>
>
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