  | | | high quality textures in the UI | high quality textures in the UI 2003-12-17 - By Christian Nerving
Back if you set your hardware texturing to highest quality in the shader/material, you'll get a new (extra) attribute on the texture filenode with which you can set resolution of the viewport feedback
Cheers
Christian
-- -- Original Message -- -- From: "John Cassella" <redpaw@(protected)> To: <maya@(protected)> Sent: Tuesday, December 16, 2003 3:07 AM Subject: high quality textures in the UI
> I remember somehow at my old company (now closed and disbanded) we were able to get full quality > textures in the hardware renderer and in the UI. not this silly 256x256 quality cap that there is > in the shader's hardware settings.. where and what was this control? I can't for the life of me > remember if it was something that had to be enabled on the computer? the graphics card, or in the > software or an env variable?. > > thanks in advance for the help.. > > > > -- > John Cassella (aka redpaw) > 3d Animator > |""" \\ // > |""" \ / > | // \\ > redpaw@(protected) > direct line 323-308-3018 > > Where am I going, and how did I get in this handbasket! > > Backward conditioning: > Putting saliva in a dog's mouth in an attempt to make a bell ring. > > ...Last Night I lay in bed looking up at the > stars in the sky and I thought to myself, > "Where the heck is the ceiling?" > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> > >
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