  | | | Freezing Particle Instances? | Freezing Particle Instances? 2004-03-24 - By Raffaele "ThE_JacO" Fragapane
Back Essentials has particles since v2, so if that’s the only reason keeping you from keeping it particles, it’s a non issue
You also realize that moving from bounding boxes in the GUI and instances In rendering to real geometry is gonna be a quite massive slowdown under every aspect, don’t you ?
Last but not least, if you REALLY need to convert to objects, your only hope is in scripting.
No “expand instances on particles into a cloud of objects” command is implemented yet, I heard Montreal was planning to put one in, but then they gave up because there was nowhere in the interface to fit such a long name.
-~== Raffaele Fragapane ==~- -~== Freelance Technical Animator & TD ==~- -~== Senior Technical Animator @ Peerless Camera ==~-
- Currently London Based - +44 798 4955734
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From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Morten Bartholdy Sent: Tuesday, March 23, 2004 7:50 PM To: XSI@(protected) Subject: Freezing Particle Instances?
I have used particle emmision to model an uneven surface from a group of irregular spheres, using instances. Question is, is there a way to expand these instances to regular geometry so I no longer need the particle system? This is because I want to continue modeling on the new surface and I would like to get rid of the particles so I also have the option of working with the model in XSI Essential.
I tried Isners Instance Duplication script but get an error on line 39 - maybe it does not work with Particle Instances...
Any suggestions?
TIA!
Best Regards
Morten Bartholdy 3D Animator & Visual Effects Supervisor Colorshop VFX Denmark
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<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>Essentials has particles since v2, so if that’s the only reason keeping you from keeping it particles, it’s a non issue<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>You also realize that moving from bounding boxes in the GUI and instances In rendering to real geometry is gonna be a quite massive slowdown under every aspect, don’t you ?<o:p></o:p></span>< /font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>Last but not least, if you REALLY need to convert to objects, your only hope is in scripting.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>No “expand instances on particles into a cloud of objects” command is implemented yet, I heard Montreal was planning to put one in, but then they gave up because there was nowhere in the interface to fit such a long name.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
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<p><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family: Arial;color:navy'> -~== Raffaele Fragapane ==~-</span></font><font color=navy><span style='color:navy'> <br> </span></font><font size=2 color=navy face=Arial><span style='font-size:10.0pt; font-family:Arial;color:navy'> -~== Freelance Technical Animator & TD ==~-</span></font><font color=navy><span style='color:navy'> <br> </span></font><font size=2 color=navy face=Arial><span style='font-size:10.0pt; font-family:Arial;color:navy'>-~== Senior Technical Animator @ Peerless Camera ==~-</span></font><font color=navy><span style='color:navy'> <o:p></o:p></span> </font></p>
<p><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family: Arial;color:navy'>- Currently <st1:City w:st="on"><st1:place w:st="on">London< /st1:place></st1:City> Based</span></font><font color=navy><span style='color:navy'> <br> </span></font><font size=2 color=navy face=Arial><span style='font-size:10.0pt; font-family:Arial;color:navy'>- +44 798 4955734</span></font><font color=navy> <span style='color:navy'> </span></font><o:p></o:p></p>
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<p class=MsoNormal style='margin-left:36.0pt'><b><font size=2 face=Tahoma><span style='font-size:10.0pt;font-family:Tahoma;font-weight:bold'>From:</span></font ></b><font size=2 face=Tahoma><span style='font-size:10.0pt;font-family:Tahoma'> owner-xsi@(protected) [mailto:owner-xsi@(protected)] <b><span style='font-weight:bold'>On Behalf Of </span></b>Morten Bartholdy<br> <b><span style='font-weight:bold'>Sent:</span></b> Tuesday, March 23, 2004 7:50 PM<br> <b><span style='font-weight:bold'>To:</span></b> XSI@(protected)<br> <b><span style='font-weight:bold'>Subject:</span></b> Freezing Particle Instances?</span></font><o:p></o:p></p>
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<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>I have used particle emmision to model an uneven surface from a group of irregular spheres, using instances. Question is, is there a way to expand these instances to regular geometry so I no longer need the particle system? This is because I want to continue modeling on the new surface and I would like to get rid of the particles so I also have the option of working with the model in XSI Essential.</span></font><o:p></o:p></p>
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<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>I tried Isners Instance Duplication script but get an error on line 39 - maybe it does not work with Particle Instances...</span></font><o:p></o:p></p>
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<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>Any suggestions?</span></font><o:p>< /o:p></p>
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<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>TIA!</span></font><o:p></o:p></p>
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<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>Best Regards</span></font><o:p></o:p ></p>
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<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>Morten Bartholdy<br> 3D Animator & Visual Effects Supervisor<br> Colorshop VFX<br> <st1:country-region w:st="on"><st1:place w:st="on">Denmark</st1:place></st1 :country-region></span></font><o:p></o:p></p>
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