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Freezing Particle Instances?

Freezing Particle Instances?

2004-03-24       - By Raffaele "ThE_JacO" Fragapane

 Back
Reply:     1     2     3     4     5     6     7     8     9  

Essentials has particles since v2, so if that’s the only reason keeping you
from keeping it particles, it’s a non issue

You also realize that moving from bounding boxes in the GUI and instances In
rendering to real geometry is gonna be a quite massive slowdown under every
aspect, don’t you ?



Last but not least, if you REALLY need to convert to objects, your only hope
is in scripting.

No “expand instances on particles into a cloud of objects” command is
implemented yet, I heard Montreal was planning to put one in, but then they
gave up because there was nowhere in the interface to fit such a long name.



                   -~== Raffaele Fragapane ==~-
       -~== Freelance Technical Animator & TD ==~-
-~== Senior Technical Animator @ Peerless Camera ==~-

- Currently London Based
- +44 798 4955734

  __ __  

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Morten Bartholdy
Sent: Tuesday, March 23, 2004 7:50 PM
To: XSI@(protected)
Subject: Freezing Particle Instances?



I have used particle emmision to model an uneven surface from a group of
irregular spheres, using instances. Question is, is there a way to expand
these instances to regular geometry so I no longer need the particle system?
This is because I want to continue modeling on the new surface and I would
like to get rid of the particles so I also have the option of working with
the model in XSI Essential.



I tried Isners Instance Duplication script but get an error on line 39 -
maybe it does not work with Particle Instances...



Any suggestions?



TIA!



Best Regards



Morten Bartholdy
3D Animator & Visual Effects Supervisor
Colorshop VFX
Denmark


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<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Essentials has particles since v2, so if
that&#8217;s the only reason keeping you from keeping it particles, it&#8217;s
a non issue<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>You also realize that moving from bounding
boxes in the GUI and instances In rendering to real geometry is gonna be a
quite massive slowdown under every aspect, don&#8217;t you ?<o:p></o:p></span><
/font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Last but not least, if you REALLY need to
convert to objects, your only hope is in scripting.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>No &#8220;expand instances on particles
into a cloud of objects&#8221; command is implemented yet, I heard Montreal was
planning to put one in, but then they gave up because there was nowhere in the
interface to fit such a long name.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:
Arial;color:navy'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-~== Raffaele Fragapane ==~-</span></font><font color=navy><span
style='color:navy'> <br>
</span></font><font size=2 color=navy face=Arial><span style='font-size:10.0pt;
font-family:Arial;color:navy'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -~==
Freelance Technical Animator &amp; TD ==~-</span></font><font color=navy><span
style='color:navy'> <br>
</span></font><font size=2 color=navy face=Arial><span style='font-size:10.0pt;
font-family:Arial;color:navy'>-~== Senior Technical Animator @ Peerless Camera
==~-</span></font><font color=navy><span style='color:navy'> <o:p></o:p></span>
</font></p>

<p><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:
Arial;color:navy'>- Currently <st1:City w:st="on"><st1:place w:st="on">London<
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Based</span></font><font color=navy><span style='color:navy'> <br>
</span></font><font size=2 color=navy face=Arial><span style='font-size:10.0pt;
font-family:Arial;color:navy'>- +44 798 4955734</span></font><font color=navy>
<span
style='color:navy'> </span></font><o:p></o:p></p>

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<p class=MsoNormal style='margin-left:36.0pt'><b><font size=2 face=Tahoma><span
style='font-size:10.0pt;font-family:Tahoma;font-weight:bold'>From:</span></font
></b><font
size=2 face=Tahoma><span style='font-size:10.0pt;font-family:Tahoma'>
owner-xsi@(protected) [mailto:owner-xsi@(protected)] <b><span
style='font-weight:bold'>On Behalf Of </span></b>Morten Bartholdy<br>
<b><span style='font-weight:bold'>Sent:</span></b> Tuesday, March 23, 2004 7:50
PM<br>
<b><span style='font-weight:bold'>To:</span></b> XSI@(protected)<br>
<b><span style='font-weight:bold'>Subject:</span></b> Freezing Particle
Instances?</span></font><o:p></o:p></p>

</div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'><o:p>&nbsp;</o:p></span><
/font></p>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span
style='font-size:10.0pt;font-family:Arial'>I have used particle
emmision&nbsp;to model an uneven surface from a group of irregular spheres,
using instances. Question is, is there a way to expand these instances to
regular geometry so I no longer need the particle system? This is because I
want to continue modeling on the new surface and I would like to get rid of the
particles so I&nbsp;also have the option of&nbsp;working with the model in XSI
Essential.</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>&nbsp;<o:p></o:p></span><
/font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span
style='font-size:10.0pt;font-family:Arial'>I tried Isners Instance Duplication
script but get an error on line 39 - maybe it does not work with Particle
Instances...</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>&nbsp;<o:p></o:p></span><
/font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span
style='font-size:10.0pt;font-family:Arial'>Any suggestions?</span></font><o:p><
/o:p></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>&nbsp;<o:p></o:p></span><
/font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span
style='font-size:10.0pt;font-family:Arial'>TIA!</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>&nbsp;<o:p></o:p></span><
/font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span
style='font-size:10.0pt;font-family:Arial'>Best Regards</span></font><o:p></o:p
></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>&nbsp;<o:p></o:p></span><
/font></p>

</div>

<div>

<p class=MsoNormal style='margin-left:36.0pt'><font size=2 face=Arial><span
style='font-size:10.0pt;font-family:Arial'>Morten Bartholdy<br>
3D Animator &amp; Visual Effects Supervisor<br>
Colorshop VFX<br>
<st1:country-region w:st="on"><st1:place w:st="on">Denmark</st1:place></st1
:country-region></span></font><o:p></o:p></p>

</div>

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