Bones rotating, euler and quaternions i suppose. 2004-03-24 - By Roberto Sarlenga
Back So there's no way to visualize it in a right way while working? before loading in to AM?
-- -- Original Message -- -- From: "Daniel Bachler" <DanyX@(protected)> To: <XSI@(protected)> Sent: Wednesday, March 24, 2004 10:13 Subject: RE: Bones rotating, euler and quaternions i suppose.
> > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Roberto Sarlenga > > Create a bone. > > Make it FK. > > Key Rotation > > Rotate it in local Y > > Key Rotation > > Rotate it in local Z > > Key Rotation. > > > > Hit play and what it does is not what I did, and the axis > > doing what they > > want. > > AFAIK Animation mixer animations are interpolated in quarternion space, so > if you key them, then make animations clips out of each key and let the > animation mixer blend them together, you should get shortest arc > interpolation which should be what you are looking for. > > Daniel > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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