Bones rotating, euler and quaternions i suppose. 2004-03-24 - By Daniel Bachler
Back > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Roberto Sarlenga > Create a bone. > Make it FK. > Key Rotation > Rotate it in local Y > Key Rotation > Rotate it in local Z > Key Rotation. > > Hit play and what it does is not what I did, and the axis > doing what they > want.
AFAIK Animation mixer animations are interpolated in quarternion space, so if you key them, then make animations clips out of each key and let the animation mixer blend them together, you should get shortest arc interpolation which should be what you are looking for.
Daniel
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